In recent years, with the continuous changes in the category wind direction in the mobile game market, some originally rather niche gameplays have also begun to move from behind the scenes to the front stage. Roguelike gameplay is one of them.
Recently, a new mobile game featuring Roguelike+ card gameplay has quietly started testing. This work transplanted from Steam is called “Legend of Starfall: The Story of the Wanderer”, and the data shows that its developer is Slothwerks. In the previously launched Steam version, “Legend of Starfall: The Story of the Wanderer” has received up to 94% of players’ praise, and its performance is good.
After the mobile game version started testing, such a good reputation also continued to the mobile terminal. In the test server page of TapTap, “Legend of Starfall: Stories of Wanderers” scored a user rating of 9.3, which was once again recognized by players.
It is worth mentioning that Slothwerks is actually an independent game developer from abroad. Although the entire work is only developed by a single player, “Legend of Starfall: The Wanderer’s Story” has shown a very good quality through highly differentiated graphics and gameplay, and once again wiped out the combination of Roguelike + card construction. New sparks.
1. When an old wizard with a weird style opened the book and told a story…
“Legend of Starfall: Stories of the Wanderer” inherited the world view from the previous work “Legend of Starfall: Journey”. After the defeat of the lich who ruled the world, various heroes returned home one after another. The scene of the story has also been transferred from the tavern table in the previous game to a mysterious magic shop, where an old wizard will tell the player their story in the adventure.
In addition to the continuation of the world view, the unique hand-painted art style in the series has also been preserved. In the opening animation of the game, the very “abstract” old wizard who opens the store door for the player is impressive.
Like the neurotic old wizard named “Talking Krumet”, “Legend of Starfall: The Story of the Wanderer” uses exaggerated and abstract depictions in both the available characters and the appearance of the enemy. , The whole is full of American humorous comics or the absurdity similar to the runaway comics series, giving the fairy tale-like setting a quirky and humorous atmosphere.
Therefore, the UI design of the game is also quite simple, and very cleverly with the help of the “Kanban Girl” old wizard to switch scenes. When the player needs to view the card and enemy information obtained in the game, the old wizard will open the book in his hand as an illustration, and when he clicks on the adventure, the wizard will unzip his coat to show the player what he can choose to use game character.
This form of expression makes the switching between functions more smooth and natural, and it is also close to the expansion of “storytelling” in the background setting. What’s even more unexpected is that the entire battlefield where the player takes the adventure is also condensed in this thick book in the hands of the old wizard.
2. A wonderful combination of cards, Roguelike and Jiugongge
When it comes to Roguelike games, “Dungeon Adventure” is naturally inseparable. The design of map scenes is also one of the difficulties in Rougelike game development. However, “Legend of Starfall: The Story of the Wanderer” took a different approach, putting the card Roguelike gameplay into a nine-square grid, recreating the dungeon-style adventure experience in a simple grid scene.
When the player chooses one of the characters with different skills, the adventure will officially begin.
After officially entering the game, players will soon find the most distinctive and differentiated design of this game: the game does not adopt the traditional initial hand design, but combines these cards with different effects with the cards in the level. The enemies are randomly scattered in a 3X3 size nine-square grid.
These “clearly marked” cards in the yellow circle in the upper right corner need to be purchased with gold coins, and gold coins are obtained by defeating monsters or selling other cards. In the absence of any resources at the beginning, the Graybeard Mage had to take up his wand and go to battle to make money by himself.
After defeating an enemy or purchasing a card, the empty grid will be filled with the above cards like Tetris, and the next newly added card will be played by the old wizard in the upper right corner of the screen prompt.
It should be noted that the number of cards in a single game is limited and cannot be recycled. This means that players cannot use cards uncontrollably, but have to weigh their own health, money, and remaining enemies, and use card trading to maximize the power of the deck.
This setting of building hands by collecting resources not only effectively innovates the basic gameplay of “card playing”, but also fully reflects the strategy of the game.
At the end of each level, the old wizard will open the candy box in his hand and let the player choose a new card and new ability as a reward. Such a mechanism has returned to the basic gameplay of “card grouping” that is often talked about in Roguelike games. The combination of decks and character abilities builds the randomness of the game and forms a differentiated experience in the process of repeated play.
Since “Legend of Starfall: The Story of the Wanderer” is still in the testing stage, there are not too many levels and optional characters. The overall content of the game is still relatively scarce, and the design of card effects is relatively simple. However, this work has been recognized by players through its impressive absurd style and novel design of nine-square-grid gameplay.
3. How many solutions are there for “Roguelike+Card”?
In the continuous integration of Roguelike gameplay with other categories, with the emergence of multiple explosive models such as “Night of the Full Moon” and “Killing Spire”, the combination of Roguelike + card construction has gradually become an emerging force in the Roguelike category. Compared with the traditional action-like Roguelike, the gameplay of card construction relies on its strategy to blaze a different path.
On the one hand, thanks to the high compatibility of the Roguelike gameplay itself, the process of combining with the seemingly unrelated gameplay of cards did not produce too much “a sense of violation”, but instead allowed the card gameplay to be better. The construction of the deck provides greater imagination;
On the other hand, in the core gameplay, with Roguelike’s “low repetition” that is most attractive to players, players need to make decisions based on the real-time situation of each game. The diversity of this strategy combination will naturally bring rich repeatable play, and it is one of the reasons why this combination can stand out among the many gameplay fusions.
Although “Legend of Starfall: The Story of the Wanderer” is currently not very reproducible due to the incomplete content, the wonderful combination of Jiugongge + Roguelike cards has built a set with full potential in the game. The core gameplay, coupled with sufficiently novel styles and game themes, “Legend of Starfall: The Story of Wanderers” is definitely attractive to Roguelike players, and it is also a latecomer to “Roguelike+ Cards” We provide yet another new solution idea.
Source: Something about mobile games