Game Review Random

The secrets never told behind the story make up the legendary games (P1)


In this series of articles, we will bring to you the little-known things behind the top PC games. It may be the process of completing a whole game, sometimes it's just random ideas, but hopefully you will discover what makes the game's favorite titles for years.

The games are randomly arranged, because the writer wants you to "get tired" and anxiously find the car your favorite game appears in this list or not. Even the number of production years is quite random, but don't let that skip the interesting little stories about the best PC games.

The process of finding ideas for the game Alien: Isolation

Year 2014

Developer: The Creative Assembly

The secrets never told behind the story make up the legendary games (P1) - Photo 1.

To help The Creative Assembly create the Alien: Isolation game, Fox loves to offer an original archive of ideas and original sketches of the Alien movie, with a capacity of up to three terabytes. Representative of The Creative Assembly, Hope said: “Like the moment when the mysterious suitcase opened in Pulp Fiction, I didn't expect Fox to give us such a precious gift. It's great to immerse yourself in the idea of ​​creating a classic movie like Alien. ”

Sound part in the game Alien: Isolation

Year 2014

Developer: The Creative Assembly

The most haunting thing in the Alien series is the threat, when the sounds are random, the player loses his temper, however, when he tries, Van Dyck says that this effect "is not true." ". So programmers and graphic experts have to start over, to tell gamers to have the most authentic experience …

Battlefield part of the campaign 5

2018

Developer: EA DICE

The secrets never told behind the story make up the legendary games (P1) - Photo 2.

EA DICE representative said they were extremely happy to find a way to create a story and gameplay that attracted players. It sounds a bit weird, but it's the time that gamers support us the most. Battlefield always has spectacular experiences, highly intuitive. Although familiar but still bring something new. That's what we want to build throughout the series.

The creation of Fort Frolic, BioShock's most memorable and twisted brain levels

2007

Developer 2K Boston

The secrets that never tell the story behind the creation of legendary games (P1) - Photo 3.

Cohen, the creator of BioShock, idolized Martin Scorsese's comedy The King of Comedy. Not only the humor, the madness in the script also made Cohen want to create a psychodrama script dedicated to BioShock. Although Cohen had sexual problems and did not want an over 18+ scenario, however, gamers seemed to think more about Fort Frolic in the tối dark ’direction.

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