“The Road to Technology and Beauty Part 05” Graphics 1.3 The Secret of Texture


The picture we often say refers to a container that quantifies and stores color information. Since texture is also a container for storing data, it is naturally not limited to color information.

For example, you can also use it to store various information such as height texture channels, normals, etc., and for example, the elements I store do not come from outside, but I will give him a function when I sample. Let him do it himself, can it? it is also fine.

So strictly speaking, the texture is a picture. This sentence is not correct because after all, the texture is not necessarily a picture. Then, in addition to the specific stored information, a texture object also contains some settings for texture sampling.

Related Reading:

“The Road to Technological Beauty Part 01” Graphics 1.1 Rendering Pipeline
“The Road to Technology and Beauty Part 02” Graphics 1.2.1 Vector Basics
“The Road to Technology and Beauty Chapter 03” Graphics 1.2.2 Matrix Operations
“The Road to Technological Beauty Part 04” Graph 1.2.3 MVP Matrix Operation

Literature address: thanks to the author for selfless sharing
CSDN: Gu Shouyin
https://blog.csdn.net/qq_43210334/article/details/114835742
Socrates has no bottom
http://weibo.ws/bXcDox
Reference “The Essentials of Shader Introduction” ¬∑ Goddess Feng Lele
Station B video “Technical Art Hundred Talents Project”¬∑Frostwolf_may

Source: Game Art Vision
original:https://mp.weixin.qq.com/s/v1esH3q0pS0ygwrqA_t4RQ

.

Related Posts

Leave a Reply

Your email address will not be published. Required fields are marked *