Game Review Random

Overview of Hero and Hero power ratings

When first launched, players will be able to use 24 Hero (and Blizzard will also update – with 4 new heroes this year). While they do not affect the choice of minions, each Hero has different Hero Power (special skills), which can be passive (passive) or can be used each time to Tavern (between combat turns). Some of these heroes are stronger at the beginning of the game, some heroes are stronger at the end of the game, so choose a strategy that suits the Hero. However, sometimes, the right tactic is not to care about Hero Power, and take strong minions to compensate: of course, if possible, then make the most of Hero Power, but also need a method backup projects in case the minions don't work well with your Hero Power.

At the beginning of the match, you can choose either Hero. The number of heroes you can choose can be increased to 3 thanks to the cross-level system (buying packs from the Descent of Dragons expansion pack upgrades some Battlegrounds – one of which is an additional Hero option). No two players will use the same Hero – for a total of 8 players and 3 options, there will be no Hero overlap.

Some heroes are stronger than others. Even so, you can still win ranks with any Hero. If you like a certain hero, don't pay too much attention to that hero's tier. However, this tier rankings can help you choose a Hero based on the overall usefulness of the Hero Power. Posts dividing the Hero into 4 Tier.

Note, the game is only released, so the meta has not been clearly shaped. Some heroes may be overrated or underrated.


  • Millificent Manastorm
  • The Curator
  • A. F. Kay
  • Patchwerk
  • Nefarian


  • King Mukla
  • Infinite Toki
  • The Rat King
  • Bartendotron
  • Yogg-Saron, Hope’s End
  • The Lich King
  • Dancin ’Deryl

TIER 3 – HEROs have a few powerful points

  • Lord Jaraxxus
  • Trade Prince Gallywix
  • Lich Baz’hial
  • Ragnaros the Firelord
  • Shudderwock
  • George the Fallen
  • The Great Akazamzarak


  • Patches the Pirate
  • Queen Wagtoggle
  • Giantfin
  • Pyramad
  • Professor Putricide


These heroes are extremely strong, without weaknesses. Their Hero Power is an important asset in almost every game.

Millificent Manastorm

Mech is a strong tribe, and Millificent's Hero Power makes all your Mech stronger. You usually want Magnetize to buff Mechs, and Milificent adds + 1 / + 1 to each of these Magnetize pieces. It can easily help you extremely powerful table snowball. Not to mention, this Hero Power is completely passive, so you do not need to pay attention to when to use.

The only case that Miller's Hero Power is useless is when you don't get any good Mechs. However, since most of the best Mechs are in Taverns 3 and 4, their numbers are numerous. And in fact, if you really want to play Mech, you can try to hunt Mech with a very high success rate.

The Curator

The Curator gains an immediate advantage in the game when having a 1/1 Amalgam as the starting minion. That is, this Hero can win in the first round by adding troops on the table. However, its advantage is not limited to the first round, because Amalgam has all kinds of minions and can be buffed by anything. Nightmare Amalgam is one of the strongest minions in the game, because it can be buffed into a large Poisonous minion with Taunt and Divine Shield, and The Curator basically gives you a free copy of that card, even if the starting stat is just 1/1 (in the later stages of the game, when you've buffed a lot, some of the stat differences at first don't make a big difference).

A. F. Kay

A. F. Kay could not do anything for the first two turns, and had to wait patiently, taking damage. However, the damage in the early turns is quite low, and the third round will be a huge threshold of strength for this Hero, thanks to the ability to Discover two free minions, and these minions come from Tavern Tier 3 and 4. Minions shape your strategy and often help you win the next few rounds, while you raise the Tavern Tier.


Patchwerk has more health than other heroes, which allows you to play greedily early in the game, and achieve faster win-win conditions at the end of the game. Damage increases very quickly in Battlegrounds, so if you are weaker than your opponents at the end of the game, your 20 Health advantage only lasts one turn. Patchwerk focuses on building a long-term strategy from the beginning when the damage is quite low: playing greed and entering the end of the game after taking 30 damage with the remaining 30 health (thanks to using Patchwerk) completely different compared to when there were only 10 health left.

Normally we don't target demons in the game, but Patchwerk is the best hero to go in this direction if the opportunity arises. Wrath Weaver makes you take a decent amount of early damage before you find Mal'Ganis in Tavern Tier 5. Annihilan Battlemasters receive extra health each time you take damage in battle, and all of these factors benefit Great from Patchwerk's massive health.


Nefarian's Hero Power damages all minions for 1 gold. It is extremely useful at the end of the game, because at this point, you often face big heroes who own Divine Shield, and this Hero Power can handle the opponent's Divine Shield. For only 1 gold, you can activate it in the middle of the game to take advantage, keeping your Hero's blood.

These are strong heroes, but their Hero Power is not as useful in many cases as Tier 1 heroes. Typically, these Hero Power has a random element, meaning the results are difficult to predict, although Hero Power They are very strong and a little error does not weaken them at all.

King Mukla

Every time you buy a Beast, you get a Banana, it increases for a minion + 1 / + 1 for 0 gold. You can use Banana immediately to buff the minions you have bought. Players can increase all + 1 / + 1 Beasts, or keep them to buff important Beasts, like Scavenging Hyena, Rat Pack, or Cave Hydra.

Beasts are strong tribe, but they are not as stable as Mech, because their strength only expands in Tier 6 with Mama Bear. Scavenging Hyena and Pack Leader can help you reach that milestone, if you can find them along with several Beast Deathrattle that have the ability to summon more Beasts in battle.

Infinite Toki

Infinite Toki can create a big advantage for you with Hero Power: when refreshing the Tavern with this Hero Power, you will definitely see an additional minion of the next tier. At the beginning of the game, it ensures that you will see the Tier 3 minion while the enemy can only find the minion from Tier 2 to be the highest. By the end of the game, you can make sure you see Tier 6 minions from Tier 5 Taverns. This is extremely important, because you're not guaranteed to see minions from your top tier! Even Tavern Tier 6 does not guarantee you will see tier 6 minions.

However, Toki does not always guarantee that you will benefit. If you get to the end of the game and roll out tier 6 minions, chances are you might find a Mama Bear. However, at the beginning of the game, there are many minions that are not worth buying even though they are on a higher tier, so you do not have any additional advantages from this Hero Power. If all goes well, Toki is terrific, but the game doesn't always turn out the way he wants.

The Rat King

The Rat King has the strongest passive bonuses in the game. However, the bonus tribe randomly changes every turn. There are The Rat King games where you choose to play a single buffed tribe, often with the addition of Nightmare Amalgam for its versatility. There are also The Rat King games where you build the squad from many different tribe.

There are also The Rat King games that you can't roll the right tribe you need in that turn, and don't benefit from Hero Power. Even the first turn can happen in many directions: because it is impossible to re-roll the minion in the first turn, one is that you have a minion that has a buff + 1 / + 2 and crushes the opponent early, the other is no bonus both. There are many strategies around optimizing The Rat King, but the errors are inevitable.


Bartendotron seems weak at first sight. Saving one gold per Tavern Tier doesn't really save a lot in the whole game. However, it allows you to reach the Tavern Tier faster, and this can be a great advantage. Minions are shared among players, and you have the right to choose a higher minion tier than before, meaning you have a chance to find stronger minions higher than the opponent.

Yogg-Saron, Hope’s End

Yogg-Saron gives you two advantages. First, it gives you some buffed minions, which can be important early in the game, and help enter the mid-game phase well. Second, this is the only Hero that can collect minions for 2 gold: of course, it is a random minion from the Tavern, but that means you can collect 2 minions on the 3rd turn, when there are 5 gold in hand. Other heroes use gold to re-roll or use their Hero Power at that turn, and you can use Hero Power to get more troops on the table.

Once Yogg has the advantage, it will become overwhelming. Buy cheaper minions, also get buffs + 1 / + 1, what's so to blame? On the other hand, sometimes you have a chance of 50% or 66% to random the minion you want but in the end choose to miss. That is the nature of this Hero, but overall its power is still formidable.

The Lich King

The Lich King can protect your important minions. You often want to use Reborn on important Deathrattle minions or protect a minion that takes time to be strong from early death. Scavenging Hyena or Junkbot with Reborn can be very scary.

Dancin ’Deryl

Dancin ’Deryl is one of the hardest heroes to play. It has strong buff potential for minions, but setting up the Tavern so that the buff hits the minion you want is not an easy task. You can take advantage of tokens created from Alleycat and Murloc Tidehunter to give you more minions to sell (tokens also count as minions). And you can buy minions from the Tavern and resell them to reduce the number of minions in the Tavern, making sure the buff hits the minion you need. And the description in this Hero Power description can be misleading, as two buffs + 1 / + 1 can hit the same minion, so if you can leave one minion exactly in the Tavern, you can buff. It very much in one turn.

These are strong heroes in certain situations, but their power cannot match those of high tier minions. However, the power of these Hero Power can still help win the game.

Lord Jaraxxus

Lord Jaraxxus's Bloodfury is a powerful effect: You can buff the table to a maximum of + 7 / + 7. With 2 mana, you can harness this Hero Power in the middle of the game. Its main limit is for the Demon, a tribe is only average.

That does not mean that your game will be disadvantageous when using Lord Jaraxxus. A series of early game Demons are waiting to be upgraded, buffed each turn with Hero Power, can create extremely powerful squad. Only thing, it is not always possible to build such a squad, because you need to find quite a lot of Demon early in the game.

Trade Prince Gallywix

Trade Prince Gallywix makes your ability to use gold much more flexible. Each time you can use your Hero Power to store a gold as a Coin card. It allows you to upgrade the Tavern Tier or buy multiple minions at critical turns. Early upgrades or additional re-roll in the upgrade may help you find the minions you need faster than your opponent.

Lich Baz’hial

Lich Baz’hial is similar to Trade Prince Gallywix in Hero Power points giving coins, allowing you to store gold for future use. However, Baz’hial's Hero Power does not cost gold to use, causing you to receive 3 damage per use. This means you can do things faster than Gallywix, because you can both store gold and have 1 gold to use.

Baz’hial is the Hero with a 'big dose'. Using this Hero Power several times will greatly reduce your health, so you need to quickly find the right minion so you don't lose in the middle of the game. On the other hand, a strong table can help you leave your opponent. Baz’hial interact quite interestingly with Mal’Ganis, because you can create gold without losing anything, so at that time your Hero is immune to damage. In return, the Demon is already a tribe that damages himself a lot, so most likely you 'committed suicide' with the minion and Hero Power before finding Mal’Ganis.

Ragnaros the Firelord

Ragnaros the Firelord does exactly what we expect: to shoot huge fireballs at an opponent minion. Although the target is random, 8 damage is not small at all, especially when it shoots up to 2 minions. At the end of the game, Ragnaros was extremely effective in dealing with Scavenging Hyena, Mama Bear, and Junkbot before the game started. And if not defeated, this Hero Power can also break one or two Divine Shields. In the middle of the game, any extra gold can help you win the match, because at this point, most minions will die by fireballs.

Of course, there is a random element to Ragnaros, and sometimes you can't hit the target. In addition, sometimes the end game is so strong that 8 damage is enough to scratch the minions. For that reason, Ragnaros did not make it to the higher tier.


Shudderwock is the Hero you should use if you follow Pogo-Hopper. Stay in the lower tier Tavern (Pogo-Hopper is a tier 2 minion) and earn as many Pogo as possible! While not a top strategy, it's also quite humorous when it works.

Shudderwork can also be used to double Battlecry buffs, like Menagerie Magician, at a later stage of the game. However, because the price of this Hero Power is 2 gold, it will be difficult to use at the beginning of the game.

Note, this Hero Power does not stack with the effect of Brann Bronzebeard, because it has the same effect. Therefore, it can be said that every Hero can acquire Shudderwork's skills (if Brann is available), and Brann does not need to activate in every turn, but this minion will take place on the table. You don't always find Brann, while Shudderwock can always activate Hero Power when needed.

George the Fallen

George the Fallen is a strong Hero Power late game: it gives the Divine Shield minion, and the Divine Shield applies in the Tavern forever. It increases the survivability of important minions, such as Mama Bear, Junkbot, or Scavenging Hyena, and if creating Divine Shield for many other minions will help the table extremely strong.

The weakness of this Hero Power is that it costs up to 4 gold, more than any other Hero Power in the game. This makes George almost useless at the beginning of the game, and only shines at the end of the game. If you can get to the end of the game, you will have an advantage, but you need to try to survive there.

The Great Akazamzarak

The Great Akazamzarak brought a unique mechanism in Hearthstone to Battlegrounds: Secret. Every time you use Akazamzarak's Hero Power, you'll discover a secret and use it. If Secret is not activated during combat, it will be kept for the next turn. Because battles are often fought back and forth, most of the Secret will be activated immediately in the next match, but sometimes you can arrange to keep them longer.

Notably, Akazamzarak can discover Ice Block, only activating when you receive critical damage, preventing that damage. It helps you to have more time and use more greedy tactics if you discover this Secret early in the game. You can also get other powerful Secret, such as Splitting Image (make a copy of your minion when it is attacked, only activate if you have enough space on the table for another minion) and Autodefense Matrix (for your minion Divine Shield when it is attacked).

These heroes have obvious weaknesses or are simply not strong enough. Although they can win high MMR games in the right situation, it requires a lot of effort, and sometimes completely ignores their Hero Power.

Patches the Pirate

Patches are similar to Ragnaros the Firelord: dealing damage to 2 random minions. Patches have the advantage of being cheaper Hero Power, only cost 1 gold. This means you can use this Hero Power in the middle of the game. However, it only deals 3 damage compared to 8 damage of Ragnaros. While Ragnaros easily kills objects in the middle of the game and can eliminate formidable threats at the end of the game, Patches often fail to kill minions even in the middle of the game and can only destroy Divine Shield at the end of the game. Not bad, but cheap, but overall still too weak compared to other heroes.

Queen Wagtoggle

Queen Wagtoggle can buff minions, even if only slightly. If you build a multi-ethnic squad, you can get up to 4 additional HP on the table with one gold per turn. Due to its low cost, this Hero Power is easily used many times. However, it will take a long time for these buffs to work, because it does not attack, so the minions may lack the power to finish the enemy off. You also have to find the minions you want to keep to buff: if the minions are sold, the Hero Power will be wasted.

Queen Wagtoggle is the strongest at the beginning of the game, when a small HP advantage can help win the battle. Unless you find a good menagerie squad early in the game, this Hero Power will get weaker and weaker later.


Giantfin takes advantage of all your minions by summoning Murloc upon death. While this Deathrattle is usually useful, Murloc is the weakest tribe, because they lack a potential threat like Scavenging Hyena or Junkbot. The Murloc Warleader can turn these small tokens into a danger, and this Hero Power only costs 1 gold, so it can be useful at the beginning and the middle of the game, but overall, its power drops significantly at the end of the game. .

Note, you do not need to play Murloc even though the hero is Giantfin. The 1/1 token is always a little useful, so you can use these Murloc tokens even if the squad doesn't have any Murloc.


Pyramad is similar to Queen Wagtoggle, both of which buff HP for minions. Pyramid is easier to use, because you can build with any minion and Hero Power will always have that effect. On the other hand, Pyramad's overall strength is weaker than that of Queen Wagtoggle.

Pyramad may give you an early game advantage, but its strength is quite weak at the end of the game. Since the first plays are not as important as the following, Pyramad is not a good choice.

Professor Putricide

Professor Putricide can ‘rage’ the minion on the left, the first minion, with a +10 Attack buff. It can be useful in some cases: early in the game, you can put a small token on the left and buff it up to kill the target; And at the end of the game, you can buff the cleave minion (hit lan), like Cave Hydra or Foe Reaper 4000, to deal more damage.

However, Putricide's Hero Power is very one-dimensional and predictable. It always buffs the minions to attack the first, so Taunt minions with Divine Shield will completely disable this Hero Power. If you encounter a buffed minion cleave, you need to rearrange the squad a bit and place a minion or a minion with a Divine Shield next to the Taunt minion to disable the laning effect. In general, it does not take much effort. Putricide basically does not cause too many surprises.

According to Hearthstonetopdecks

Ninh Tran

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