Nvidia DLSS help increase the performance of Monster Hunter: World up to 50%, and has integrated "sharp" and "smooth" level bar.
Earlier this week, CAPCOM revealed Monster Hunter: World Coming soon 6.1, will be released on July 17, and it will support NVIDIA technology DLSS (Deep Learning Super Sampling).
NVIDIA also shared the benchmark in 4K resolution with updates Monster Hunter World use technology DLSS their.
Accordingly, the GeForce RTX 2080Ti will run at a frame rate of 71.6 FPS when DLSS is enabled, ie 53.3% increase. The GeForce RTX 2080 also achieved a larger increase, up to 58.2% (average 54.9 FPS), while the RTX 2070 increased by 57% when enabled DLSS (average 45.7 FPS). Even for the slowest RTX graphics card, the RTX 2060 can now run at 37.2 FPS (up 57.6%).
This version of the game uses a highly detailed graphic package, and runs on a computer set with specifications:
- Intel i9 9900K
- 32GB RAM
- Window 10 x64
Besides, Monster Hunter: World will also be the first game to have "sharp" and "smooth" level sliders in the game. This bar has the effect of adjusting specific effects DLSS, helps users to choose between a sharper or smoother image. This is one of the features required by the community, and finally released by Nvidia.
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