Anyone who has a little understanding of the smartphone market knows that Android firms crush Apple. As in the first quarter, for example, the market share of iPhone sold globally was 11.7%, the rest belonged to Android. That is, for every 1 person who buys an iPhone, there are 8 people who buy Android.
In that context, application developers should favor Android. Perhaps the Android app must crush Apple in terms of quality. But the reality is quite the opposite.
For example, the social network "top" of the world is Instagram wait … 1 year and a half from iOS set foot on Android. Microsoft Office took 7 months, Fortnite took 4 months. Sony launches PS4 Remote Play app again, choose to favor iOS more than Android smartphone in general (Xperia supports this application first). Even Google has launched many applications on iOS first and then put on Android.
Even Sony considers Android (except Xperia) to be "second-class" compared to iOS.
To understand this paradox, you just need to put yourself in the position of those who make rice with the application. You have 2 options, one is to work hard to get some money. Secondly, it is easy to collect more money.
Android is the number 1 choice. According to a statistic conducted by Infinum on 6 projects in 2015, on average, each Android project forces programmers to write / maintain more code (LoC). 40% compared to iOS. The same application content, Android programmers take 30% more hours than iOS programmers.
In an enterprise environment, the number of hours is the amount to be paid. And the number of hours can also mean the level of employee comfort: there are things that take less time on iOS, when it comes to Android it takes a lot of time.
According to the common ground, iPhone users are more plentiful.
Worst, developers are always facing the risk of losing white revenue on Android. While iOS is a closed garden with the ability to jailbreak increasingly, Android is an open operating system, APK "pirated" extremely easy to find. For a lot of effort, Android developers may not get anything from users who violate copyright, because Google simply does not (can) take action to prevent these behaviors.
Even the customers of Android and iOS have differences. The ComScore survey shows that the average income of iOS users is 40% higher than iOS users. This is quite understandable, because Android firms rise and dominate market share in large part because Apple still insists on saying no to cheap prices. 2017 – 2018, Apple sold about 60 million iPhone X for thousands of dollars, higher than the sales of the most expensive Android product, Galaxy S9 / S9 +. As of the end of the year, iPhone users spend nearly 800 USD to buy Apple smartphones, while this number with Android is only about 330 USD.
Low-cost smartphones will generate enough problems: Android is fragmented into several versions for manufacturers and operators; The update level is also lower. Support for Android apps that always run well can make programmers headaches, or even … impossible.
Developed for Android: More costly, less revenue.
All the reasons for gathering have made Android application development extremely unattractive when compared to iOS apps. According to a statistic made by Sensor Tower of more than 100 application development companies, the amount of money these companies take from the App Store is 65% higher than Google Play. Earlier, a broader statistics showed that in 2019 Google Play had a total revenue of $ 24.8 billion, only about half of the total revenue from the App Store.
Put yourself in the position of a living person using the app, you will see why Android is still being classified under iOS, still suffering from the "second-class" application status. Losing a lot of effort and money to do a lower-cost job, how many developers are willing to put the green robot on a battered apple?