IGN Preview: Guofeng City Construction Simulation Game “Tianjin Town Story”


It may be a coincidence, or it may be that the local independent game team has finally completed the leap from quantitative change to qualitative change after experiencing these years of beating. More than one month after entering 2021 can be said to be the most intensive and densest of masterpieces since I paid attention to domestic indie games. The most heated discussion period, although “Dyson Ball Project” and “Ghost Valley Bahuang” are still in the early stages of EA, the basic gameplay has been recognized by a large number of users, and the filling of content and system repairs are also being done in an orderly manner. get on.

And next month, we will usher in a distinctive local independent game “Tianjin Town Story”, the main gameplay is real-time national style city simulation operation, players will play a god in the game, comprehensive deployment of diversified Resources pave roads, build buildings, and upgrade technology trees to meet the various needs of residents, and continue to grow their cities and ethnic groups.

In addition to the pure urban construction experience, the game also has combat content in the middle and late stages. “Alien beasts” will invade the player’s land through portals. You need to develop urban defenses and war puppets to fight against them. After the strength is accumulated to a certain level, you can even Lead troops to expedition to other worlds and obtain rare resources.

It should be noted that currently IGN China is getting the internal test version of the game, and the production team is still collecting opinions to make changes, so there may be some differences in content and system from the EA version that the player experienced. Please be aware.

Comfortable cartoons render Guofeng art, but sacrificed for landing on both ends

The reason why I paid attention to this game at the beginning is mainly because the theme of Guofeng city construction is relatively rare, and the game has indeed made its own characteristics in terms of art. The color matching is refreshing, the details are prominent, and the 3D traditional architectural model style is basically free from the common style. In terms of styling characteristics, it combines two genres of cartoon and realism. Even if the lens is pulled recently, there are no obvious flaws and perfunctory. The building resembles a wishing charm that moves in the wind, a flowing pool of water, and a child reading a book. Wait, the small animation is also more detailed. When the number of buildings increases, you will see a vibrant town scene.

Residents’ modeling style is unified with the architecture, and from the details of clothing, it presents a clear Tang Dynasty style, with bright colors. Although the body of the residents will appear very small after the viewing angle is raised, they can still see the changes in their occupations and the characteristics of their movements during labor, which look like moving dolls.

Having said that, when you get used to the first-sighted surprise, you can still see a bit of “handsmanship” from the surface texture of the map, the diversity of architectural modeling, etc., especially the performance of the shadows is more perfunctory. Open in the settings It’s not obvious to the maximum, and the light and shadow effects and illuminance changes are not as realistic as expected, and the overall style is more cartoonish.

This may be because “Tale of Tenjin Town” plans to land on both PC and smartphone platforms in the future, so it has adopted some castration strategies from the bottom of the design, such as the most resource-intensive shadows and light effects. This is a pity, but Fortunately, the architecture and character dynamics of the main part are quite reassuring. Conversely, if you can play this kind of picture-quality simulation business game on your mobile phone, it would be an over-spec experience.

In addition, this kind of resource saving also brings some benefits to the overall fluency. Even after the city size and population are expanded, although it is a full 3D structure, the smoothness of operation is not much different from the initial stage of the game. The team obviously put a lot of effort into optimization.

The urban construction process feels solid, but the shortcomings are also obvious

As one of the classic categories in the industry, before “Tale of Gods Town”, there have been many real-time simulation construction games with similar gameplay on the market, some of which even have decades of development history, such as Ubisoft’s “Era” “Series”, “Island Tycoon” series, etc., even though they are not a top-line masterpiece, they still have a firm foothold in their own one-acre three-point land, which shows that this slow-paced gameplay is still attracting certain players even today. Game crowd.

“Tianjin Town Story” combines the proven classic gameplay with the popular national style architecture, clothing, and technology tree. It is a good idea in itself, but you can still see it in basic settings, building types, etc. Some of the shadows of “usage doctrine” even give people a sense of immutability.

For example, the player’s identity in the game is a god, which is obviously similar to the interpretation of the player role in the classic “God Is Crazy” and many early real-time strategy games. The core building in the town is called the temple. Players want to increase their divine power level by the “superior power value” generated when the residents visit. In addition, the initial food crop is wheat instead of rice. The hunter hut, park, arrow tower and other buildings are not It is wrong to say it, but putting it in a town with a national style is somewhat of a sense of contradiction.

Of course, there are also good parts, and obviously there are more local elements that give people a cordial feeling than these foreign elements, such as matchmakers, government offices, private schools, Lubanfang, Taoist temples, etc., domestic players must be more cordial.

Although the game does not emphasize the historical background, it must be China, and all settings can be explained by “overhead”, but in the overall national wind environment, grafting some overseas real-time SLGs with the same functions and skin-changing buildings will still Gives the impression of opportunism. Some of them may only need to change the name to change the whole perception. For example, the arrow tower is changed to a watchtower, the hunter’s hut is changed to an Orion, and the park is changed to a garden. Others involve technology and supernatural powers, and may have to think again. Think of a fundamental strategy.

Of course, regardless of these violations, the basic system of the game in the urban construction part is still very reassuring. If you have the basic concepts of real-time strategy games, it is not difficult to get started. The level structure that can be tried in the beta version It is not complicated, and it can even be said to be a complete teaching level. It just lacks the kind of teaching guidelines that teach you how to play the game. The understanding of many basic indicators and specific operations require players to explore by themselves. I believe this part is in EA or There will be clear instructions in the official version, and players will not be confused after the start of the game.

The deity played by the player can specify the specific locations of buildings and roads, and can allocate populations to different buildings and facilities to engage in production in different industries, but if you want to capture a specific character to work in a specific location, you need to consume “faith value” Can do it.

“Faith value” is mainly generated by residents facing the main city after they make a “visit” action. Each visit will also generate a “divine power value” similar to the level of experience. When accumulated to a certain level, the player’s divine power level will increase, and some are related to specific divine power. The technology corresponding to the level will be unlocked.

In other words, players can only control the size of their city and determine the location of buildings in the general direction, but cannot directly influence the residents, or the cost of influence is relatively high. For example, the player selects a plot as a construction site. If everyone is working in other buildings, there will be no construction workers at this time. After the quota of other buildings is reduced, the idlers will automatically become construction workers. Carry out the work of transporting building materials and construction.

After entering the game, start with the most basic materials to obtain buildings, collect basic resources such as spirit stones (to upgrade technology), wood, food, and at the same time build houses for villagers to live in, so as to keep them in a good mood and multiply child. With the continuous accumulation of resources, especially after the two key elements of spirit stone and divine power level are raised to a certain level, players can go to the technology tree to consume spirit stones and point out new buildings, thereby further expanding the size and function of the town.

Satisfying the needs of residents in all aspects of food, clothing, housing and transportation is the eternal indicator of the urban construction simulation game, and “Tianjin Town Story” is no exception. The basic resources of the game include 9 kinds of food, wood, stone, metal, spirit stone, cotton, clothes, tools and exotic treasures. Among them, food, clothes, tools and other consumables related to residents’ daily life do not need to be manually allocated by the player, as long as the warehouse There will be automatically consumed, and the production of these items often takes a certain amount of time, such as the field from planting to harvesting, the sewing process of clothes, etc., so players should plan ahead according to the number of people to avoid excessive consumption of resources that affect residents Mood and health status.

The basic resources collected by the player will first be automatically stored in the collection field or warehouse, and then transported from these places to the construction site by construction workers or salesmen when necessary, and construction will not start until the materials are available. Therefore, it involves the location distribution of warehouses and markets, as well as the efficiency of traffic. Players even need to have some awareness of the design of movement lines in order to reasonably arrange the locations of various buildings and roads in urban areas with a small initial area. (Of course, it doesn’t matter if the location is flawed, you can move all kinds of people and buildings with divine power.)

The storage mentioned above is only one aspect. Similar situations include hot springs and medical centers that enhance the health of residents, restaurants that enhance mood, and wishing trees that facilitate residents to contribute faith values ​​nearby. The location is very important, centralized, and reasonable. Placement can greatly improve the efficiency of residents in various activities and save a lot of development time.

Of course, at this stage, there are still some conventional routines. The buildings in “Tianjin Town Monogatari” also have two special functions. The first is “providing attributes” and the second is “special effects.”

The former is mainly used for residential buildings. After clicking it, you will see a status bar for “upgrade conditions”, including three indicators of aesthetics, prosperity, and cleanliness. These are all provided by nearby buildings or ornaments, such as gods. The temple can provide 10 points of beauty, 10 points of prosperity, and 30 points of cleanliness. After clicking, you will see a green radiation range. As long as the residences in the green circle can get the above attribute bonuses, various ornaments have similar effects. . After the interaction of the N buildings, once the upgrade conditions of the residential houses are met, these houses will automatically change their appearance and upgrade. The higher the level of the residence, the stronger the willingness of the villagers to bear children, and at the same time they can accommodate more children.

The second attribute “special effect” is similar to the set bonus in “Diablo”. Certain ornaments or buildings have special effects with four attributes: scenery, commerce, food, and small scenery, each with 0 to 5 Points ranging from points can be superimposed on the houses within the scope of action. As long as they reach a certain value, they can trigger the bonus of suit attributes. For example, when Xiaojing reaches 8 points, it can trigger two BUFFs of “primary clean environment” and “sturdy and durable”, and commercial beginners can trigger two BUFFs of “primary self-entertainment” and “durable tools”, both of which are beneficial to urban construction. Has a positive effect.

to sum up

Although I was experiencing a relatively early version of “Tianjin Town Monogatari”, some necessary content and guidelines were missing in the content. After tens of hours, it was only a rough idea of ​​the basic framework of the game, and it should be far from the final form of the product. There is still a lot of distance, and the production team has a lot to do, such as a random map system, terrain modification function, more types of map elements, and so on.

But whether it is the art effect and theme creativity that attracted me at the beginning, or some expansion and innovation based on inheriting the traditional gameplay of similar games, it is easy for people to have the urge to keep playing, which is in line with my strategy for such a game. The expectation of the game, and it also presents a sense of exquisiteness of making models in a small box. Even if it does not pursue the so-called grandeur, it also highlights its own characteristics through art modeling, gameplay design and other techniques, leaving a deep impression on people. It is not easy to do this as a start-up team.

Source: IGN China
Address: https://www.ign.com.cn/tianshenzhenwuyu/31310/preview/

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