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“Horizon: Zero Dawn” PC version performance analysis poor graphics card compatibility


  《Horizon: Zero Dawn(Horizon Zero Dawn)” is now on sale on Steam. This is one of the rare former PS4 exclusive games ported to PC. Recently, foreign media DSOGaming conducted a performance test on the PC version of “Horizon: Zero Dawn”, let’s take a look!

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It is understood that “Horizon: Zero Dawn” is built using Decima engine, using DX12 API, and has good support for AMD graphics card functions. It is Virtuos Studio who is responsible for porting the PC version of this work. They have worked closely with Guerrilla Studio.

In this PC performance test, DSOGaming used Intel i9 9900K CPU, 16G DDR4 3600Mhz memory, and the graphics card tested AMD Radeon RX580 and RX Vega 64, NVIDIA RTX 2080Ti and GTX980Ti. The software used is Windows 10 64-bit system, GeForce 451.67 driver, Redeon Adrenalin 2020 Edition 20.8.1 driver.

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The screen parameters that PC players can adjust include material details, models, anisotropic filtering, shadows, reflections, clouds, and ambient light occlusion. Optional special effects include motion blur, anti-aliasing, field of view width, rendering ruler, and FPS limit.

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The default setting of the game is completely in line with the PS4 version, so the screen is equivalent to the high level of other cross-platform 3A games. In addition, the built-in anisotropic filtering in the game is invalid, so players need to manually force it on in the AMD/NVIDIA console. And when the initial shader is compiled, the CPU usage will reach 100%. If the CPU is overclocked and the main frequency is unstable, it will crash.

more content:Horizon: Zero Dawn SpecialHorizon: Zero Dawn Forum


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