Hearthstone: The power of redundancy


If you want to build a successful deck in Hearthstone, there is one rule you should be familiar with: The power of redundancy is power.

Galakrond and Invoke

First, the article will take one of the simplest examples to illustrate the “redundant” effect: Galakrond and Invoke. Using Invoke leaves makes Galakrond stronger, and the more you use it (up to 4 times), the stronger Galakrond is. These Invoke cards also help synergy – like Scion of Ruin – stronger (maximum 2 times).

Hearthstone synergy - the power of redundancy

Invoke makes Galakrond stronger. They also make synergy leaves stronger. Because Galakrond got stronger, Kronx Dragonhoof also stronger. All of these cards support each other and because their cards are limited, the best option is usually to use them all in the same deck (Umbral Skulker and Priest may be exceptions). In total, we have a group of 10-12 focus cards from the deck, and you can choose those that have good synergy with these to complete the deck.

In some cases, players will be disappointed with one or more invoke cards, because they seem too slow, difficult to use, or have no influence in the game. When standing alone, they seem a bit weak. However, due to the nature of Invoke, it is difficult to remove them from the deck.

Obviously every time you launch an Invoke, Galakrond’s hero power is increased. However, they have certain power thresholds: when the total invoke is 2 and 4. If only invoke once, it means you barely What invoke for Galakrond and synergy leaves (including Kronx, if it draws Galakrond). On the other hand, invoke 2 times is the same as invoke 3 times, while invoke 3 and 4 times make a big difference.

The power of these invoke leaves lies frequency they are present in the deck. Ideally, you just want to have 4 cards in the deck to maximize Galakrond, but you as well want to make sure you draw 4 invoke cards – this encourages players to insert as many invoke cards as possible to avoid them lying at the bottom of the deck. When you cut weak invoke leaves from the deck, you accidentally reduce the power of Galakrond and Kronx significantly, and at the same time somewhat the power of synergy leaves with them.

Hearthstone synergy - the power of redundancy

To prove this, we can take two versions of Galakrond Rogue as an example: one deck uses all Invoke cards and one deck uses only 6 Invoke cards. Devoted Maniac leave room for better independent leaves (SN1P-SN4P and Zilliax).

Both decks have almost the same win rate, but Kronx and Galakrond’s win rates (when drawn at any point in the game) are very different. Decks that use all invoke cards have a 62.7% win rate when drawing Galakrond, while decks using only 6 invoke cards are 3% inferior. Similar to Kronx, the win rate is reduced by 2.5%. (These numbers are correct at the time of writing, but may differ slightly at the time you are reading them.)

That is offset by exchanging two Maniac cards (the lowest winning rate when drawn in deck) for Zilliax and Sn1p-Sn4p. But it is a testament to the paper’s thesis: An abundance of synergy effects can turn weak leaves into powerful ones. No one can deny that two Mechs are stronger than Maniac, however, replacing them with weaker leaves (Maniac) does not reduce your win rate.

Face Hunter and Damage

Now let’s move on to a slightly more complicated example: Face Hunter.

The interesting thing about this deck is that it has too many leaves weak used. “Weak leaves” mean they are really weak. They are not played in many other decks and they are not present in successful decks in the past. Adding them to decks often reduces the odds of winning. This list of weak cards consists of two copies of the following cards: Arcane Shot, Leper Gnome, Rapid Fire, Kobold Sandtrooper, etc. They account for nearly a third of the deck’s deck!

What makes these cards weak is that they have poor exchange value, whether in terms of mana (like Rapid Fire only brings 2 damage with 2 mana – a fairly poor ratio) or low value in each card. (like Arcane Shot or Leper Gnome dealing low damage while capturing an entire card just to activate their effect). Decks that use these cards often lose their tempo or run out of resources before winning.

However, something very special happens when these weak cards are used in the same deck. While not as pronounced synergy as Galakrond leaves, they still have the potential for synergy: These leaves all reduce the opponent’s total health. This is extremely effective. The moment the enemy hero loses 30 health (as long as there is no healing), you will win – that’s it. This makes the face / burn tactic a “good-for-nothing, no-no” game: If you don’t have enough cards to burn your opponent’s face, you’ll lose. Whether the opponent has 1 health or 30 health + 70 armor, it is no different. However, just focus enough amount of damage, you will win.

This helps the face damage effects have good synergy together, although the damage they cause is not strong. In general, every card that causes face damage (including weak ones) helps Every card causes other face damage Better, as long as you have enough items. They have synergy, just not obvious.

Another example involving the Face Hunter deck includes the Secret kit they use: 2 cards Explosive Trap and 2 leaves Phase Stalker. While you want to bring in more Secret to take full advantage of the Phase Stalker, this may be a mistake because every time the Phase Stalker fails to draw the secret to cause face damage, you have caused every face damage in my deck weakens. It is better to be stable. Not too surprisingly Freezing Trap is considered the worst card in the deck. Because when you get the Freezing Trap, you accidentally weaken every other card in the deck (because you may not have enough burn damage to finish off your opponent).

As mentioned, these face damage cards are weak when standing alone. This has been proven that with just a bit of healing, you can easily make Face Hunter deck out of ‘first’. Because of the low resource of Face Hunter and slow tempo, opponents can easily knock them off the table and heal more than the burst damage you inflicted. Therefore, Face Hunter is never considered a strong deck because once they become popular, those who really understand the principle of Face Hunter operation easily crush them. Currently, Warrior and Priest are perfectly suitable for this task, but in theory any class can buid to defeat the deck.

Issues to consider

When building your own deck or adjusting your cards from reference decks, you can use this “Power of Excess” principle to consider changes:

  • Are these independent leaves strong? Zilliax does not need support to become a good card, but Leper Gnome does.
  • Do you have enough synergy to form a deck? When cutting down individual weak leaves, keep in mind that you may be making your deck weaker.
  • Can synergy between weak leaves make them stronger overall? Using all of the invoke leaves can make Galakrond strong enough so you can make up for the shortcomings of using weak weak independent leaves.
  • Do you use too many synergy leaves? Face Hunter seems to need the most damaging cards possible, but the C’thun decks in the old meta don’t use all C’thun buffs because the synergy reaches a certain level. However, the deck cannot be strengthened.

According to Hearthstonetopdecks





Ninh Tran

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