“Protection” is a very important part of game design. Together with a series of mechanisms such as “damage”, “mobile”, “control”, “recovery” and “field of vision”, they form a familiar game battle for players. In the common protection mechanism, “shield” and “armor” are two very common methods. They give the player the first impression in some games that they seem to have exactly the same effect, such as in “Mass Effect” In the series and Overwatch, in addition to the difference in color between the “armor” and “shield” (the visual effect of the shield is usually blue, and the armor is yellow), the effect is on the damage taken. Absorption, players in these two games attack enemies with shields or armor protection need to destroy the opponent ’s shield and armor before they can attack the body, but in fact, although “shield” and “armor” are in some There are some similarities in the game, but there are still some necessary differences between the two in the details of the design.
From the root, the difference between “shield” and “armor” comes from the fact that “shield” belongs to an energy field, and is not composed of visible and tangible substances. In contrast, “armor” Almost all armors have a physical substance, so they need to have corresponding manufacturing materials. It is the essential differences between the two that have led to many differences between them, and the production team needs to show their essence and differences as much as possible in order to be reasonable and rigorous in the game.
What I want to introduce to you today is the difference between the design of “shield” and “armor” in the game.
First, the difference between the use of “shield” and “armor”
Whether in fantasy games dominated by “swords and magic” or in sci-fi games, the use of “shields” and “armor” has certain differences, and this difference can even make players from The protective measures they choose can infer the character characteristics, occupation type, and fighting style of the character.
First, let’s talk about the characteristics of “armor” users. In games with fantasy and magical backgrounds, most of the time, only with a certain physical foundation, a relatively strong character will use armor to protect himself. Their fighting style is more obvious-they are inclined to melee combat, or they are generally “powerful” melee characters.. For example, in the online game “World of Warcraft”, the three armors that can be equipped with the heaviest armor-the plate armor classes are “Warrior”, “Death Knight” and “Paladin”. Warriors are pure melee physical characters, mainly relying on their strong physique, Skillful combat skills and sophisticated weapons and equipment to fight; although the death knight and the paladin have the power of death and light, respectively, even so they will still engage in close combat with the enemy, the spells or the magic they master They are more used to strengthen their physiques or blades to better conduct close combat. Hunters, monks, priests, warlocks, and other occupations with relatively poor physiques can only equip thinner armor, leather, and cloth armor. They can use “iron bristles” to strengthen their skins and obtain a layer of “armor” protection. Druid can only do this after becoming a strong bear form, which shows that in fantasy and magic games, “armor” does have certain requirements on the user’s physique.
In sci-fi background games, not only are heavy-duty warrior-like characters like “Reinhardt” in “Overwatch” still exist, but also a variety of mechs and dynamic exoskeleton characters make the body less powerful. Capital on the front line of battleThese are all “armor” that can protect them. For example, D.Va, who also appeared in Overwatch, is actually a slim woman, but the MEKA mech she drove provided her with Very comprehensive protection measures, and once the D.Va is out of the protection of the mecha in the game, it will look quite fragile and easy to die. But even so, there is still a certain “threshold of use” for advanced armor in sci-fi games, that is, characters must understand how to use armor to protect themselves properly, so the identity of those armor users who are not outstanding in sci-fi games is either Has undergone rigorous professional training (for example, D.Va is only a former professional player in the background story of Overwatch) and is currently affiliated with the Korean Army. The military has given her various trainings on how to drive MEKA mecha), or Workers who have participated in the development of armor (the scientist “Dr. Stockman” in the 2003 version of “Ninja Turtles” often uses various mechs and powered exoskeleton to fight the turtles); or fantasy Armor users in similar games have a strong physique, appearing in the traditional image of “heavy warrior”.
On the other hand, “shield” users also have their own characteristics in the game. In fantasy and magic games, there are not many restrictions on the characters that can be protected by the shield, whether it is a magic user, a spell user, a field-proven warrior, or used in a fantasy or magic world The “heterogeneous” of “science and technology” can have its own unique way to generate shields.
For example, the paladin in “World of Warcraft” can generate a layer of shield that is invincible for a short time through the power of the Holy Light of his faith; the mage can use the power of arcane to generate “mana protection” Shield “or” Prism Shield “to absorb damage for themselves; soldiers can use their breath to form a protective shield (” Ignore Pain “skills), and” Yasuo “in” League of Legends “can also Use this method to generate a shield for yourself; “Wei”, which is also from “League of Legends”, can generate a shield for yourself through the Hex technology gloves equipped on your hand. The reason why there are so many ways to generate shields is because the nature of the shield mentioned earlier is an energy field, so many methods that can generate energy can be used as shields for protection.
In science fiction games, shields are representative of “high-tech” protection methods. Many times from infantry to spacecraft need to resolve their shields before they can damage the body. Compared to the previously mentioned “armor” has a certain threshold of use, the use of “shield” is much lower, only need to have a corresponding generating device, in the real-time strategy game “StarCraft” series, Star All units and buildings of the Spirit family (including the most basic unit “Prospector”) are protected by a layer of shield.
And a unit can also receive shield support from other units. For example, the priest in “World of Warcraft” can apply shields to other friendly units, and the human “tech ball” in “Starcraft” can also provide a powerful shield to friendly forces; but in contrast, “armor” is difficult Give each other. In the game Counter-Strike, players can buy weapons for their poor teammates, but they can’t buy bulletproof jackets with each other. In most other games, the unit that shields their friends is also the mainstream.Few armor designs that provide friendly allies directly on the battlefieldEven the older version of Tobion in Overwatch can only make “armor packs” and place them on the ground for teammates to pick up. They cannot directly supply armor to teammates.
Second, the difference between the “shield” and “armor” protection effect
Regardless of whether the most direct effect of these two is “absorb damage” or “reduce damage”, in the same game, the protective effects of “armor” and “shield” will definitely have a certain difference. If there is no difference, then the player will naturally I think it’s not enough to keep a method of harm reduction, so why bother? And this can even save some development costs. Then the differences between the “shield” and “armor” protection effects are more common in the following 5 points.
First, they differ in their ability to cope with negative conditions.. The shield can protect the protected person from some negative effects, and the armor can only reduce the damage most of the time, and cannot provide protection against the negative state. Because from the principle of protection, the energy field used to generate the “shield” can offset or absorb the attack before the protected person’s body is attacked. The body is completely safe; however, whether the protected person is wearing Still “driving” their own armor, they still need to bear the attack directly, so these attacks will hit the armor to produce the due effect.
In “League of Legends”, the Dark Shield ability of “Moganna” not only absorbs the magic damage suffered by the subject to the maximum limit of the shield, but also prevents the subject from being controlled by the enemy for the duration of the shield. Impact of skills.
Second, they have different protection ranges.. The “shield” can protect a large area or area, but the “armor” has a relatively small protection range. Generally, the armor can only protect a certain unit. After all, armor is made of solid material, which requires not only the material cost of manufacturing, but also the time and manpower for manufacturing (many times the armor needs to be provided by the designer with the design drawings and then manufactured by the project implementer), and the armor may still be There are special “templates” for protective measures that are “tailored” for a protected person. In contrast, “shield” is an energy field for protection. As long as the shield generator is powerful enough, it can be projected on any area or object.
For example, in the final battle between Hogwarts and Lord Voldemort in “Harry Potter and the Deathly Hallows”, Professor McGonagall and other teachers together covered the entire school castle with a huge shield to form the first line of defense. In the “World of Warcraft” series, the evil DK can also use shields to protect the designated area, to resist magical damage for allies in this area.
In contrast, the “armor” in the game basically can only protect a certain character or vehicle. For example, in the opening CG animation of “World of Warcraft: The Fission of the Earth”, we can see that the craftsmen are “dead wings” for the black dragon. “Tailor-made its exclusive armor; the armor on the tanker in any game can only protect the tanker itself, and there is basically no bridge section” removing the armor on the tanker to protect a certain area “, even if it is Tobion in the earlier version of Overwatch can only make an armor bag and place it on the ground to be picked up by his teammates. (This is actually equivalent to the teammates picking up their equipment after picking it up, only because of the game Sexual needs omit the “equipment” process), and cannot directly protect the target with shields like the “light of order”.
Third, they behave differently after being countered.. Some games that have “shields” or “armor” protection methods will have corresponding “countermeasures”, that is, they can be quickly removed or the damage can be doubled and they can be removed quickly. Skills and methods. After being countered by the enemy, “armor” may have very serious negative effects on the applicable object, such as explosion, combustion, leakage, etc. In “Mass Effect 2”, “fire bomb” is aimed at “armor” “A special ammunition, after the player uses the incendiary bomb to hit the” armored “enemy, the armor will” enhance “the burning effect, so that the enemy ’s body wrapped in armor will receive more sustained damage; in StarCraft 1, the human race” ghost The “locking” ability of the “agent” can directly trap the heavy armored mechanized vehicle in place and cannot perform any actions, including moving, attacking, and using skills to become a living target.
However, the “shield” basically does not have any negative effects after being countered. Most of the time, the effect of the shield failure is that the protected target is directly exposed to the enemy’s fire, such as many fantasy and magic games. The shield can be dispelled, but there will be no additional negative reactions after dispersal; the science fiction game StarCraft 1 is also a science-level unit of the human race-science balls can use EMP bombs to make all the spirit shields in a region. Failure, but the Protoss will not have a negative reaction due to shield failure. The reduction in the energy value of magic units also belongs to the effect of EMP bombs, and has nothing to do with shields.
Fourth, there are differences in the way the two behave in terms of protection. The most common expression of “Shield” is “to completely absorb certain types of damage up to the upper limit of the shield absorption value”. Players can choose from a large number of “World of Warcraft”, “Overwatch”, “APEX Heroes” and “League of Legends” Seeing such a mechanism in the game, most of the time the protected units are in a relatively safe state before the shield is broken or invalidated, unless a small number of ignoring shields directly attack the protected person’s skills, such as “Hero Parker’s “Your Spring’s Hate” in the Alliance can ignore low-shield heroes and kill them directly.
Although there is also the “Speaking Word: Obstacle” of Discipline Specialist Priest in “World of Warcraft”, which provides shielded percentage damage reduction skills to protected allies, but it is still very rare in quantity.
The protective expression of “armor” is relatively diverse. It can be similar to the “Overwatch” and “Mass Effect” series to directly absorb the damage suffered by the protected person as their “second blood”; also It can be partially absorbed by a certain percentage of the attacks. The anti-terrorist bulletproof vest is such a protective mechanism. Some players have tested it and used the USP to face the unequipped helmet and the bulletproof vest separately. Shooting of people and people equipped with helmets and body armor, the injuries were almost half absorbed by the body armor;
Of course, “armor” in the game can also be simply and rudely designed as “improve the defense attribute X point after equipment”, which is basically the most common design method for armor in which the character can “resident” in the game. Now, if the role of the resident armor is to completely or partially absorb damage up to the absorption limit, on the one hand, it may cause problems in the balance of the game-the value of the absorption effect is difficult to control, and it may go through the extremes of strong / too weak On the other hand, this may cause a piece of equipment that should be “resident” to become a “consumable”, because it will be scrapped or need to be repaired after the absorption damage reaches the upper limit, which obviously should not happen to “resident equipment” “What happened to me.
However, the production team can skillfully combine the “armor” and “shield”, such as letting a resident armor have “a shield that generates N absorption points every so often”, so that the “resident” “Armor also has the effect of” absorbing damage “.
Fifth, “shield” is more suitable for targeted defense than “armor”. Many times in the game, different types of damage are designed. For example, they can be roughly divided into “physical damage” and “magic damage”, and “magic damage” can be divided into “fire damage”, “frost damage”, and “sacred damage”. If the production team does not want the player to have “reduced all the damage taken” or “absorbed all the damage taken” as an overly “generic” protection means, then they may design a targeted way according to the type of injury. However, from the past history of game development, “shield” is more suitable for such “targeted” protection than “armor”. Because “armor” in many cases will appear in the form of “equipment” (“equipment” is a resident object on the player character, and is often the pursuit of goals in the game), players are actually unwilling to respond to Enemies with different types of damage collect a lot of different armors, and they often expect to obtain good armor-to challenge more difficult bosses-to obtain more sophisticated armor-to challenge more difficult bosses than before. If you let They challenge BOSS or monsters of the same difficulty level or even lower difficulty level for targeted protection, then players are likely to be bored with the game. This is “World of Warcraft” gradually diminishing the “resistance” after entering the “burning expedition”. The main reason for “sex.”
The “shield” appears more as a “skill” than the “armor”. The “skill” is basically “available anywhere” and does not require players to invest a lot of time and energy costs to obtain , As long as the player satisfies the use conditions of the skill (the energy of the shield is sufficient, the skill cannot be cast without being silenced or controlled, and the time required to cast the skill is met), such skills can even increase the operability of the game So that high-end players can create more living space for themselves. Therefore, in the early version of “World of Warcraft”, the targeted shield skills (for Frost Damage and Fire Damage) of “Frost Protection Enchantment” and “Fire Protection Enchantment” were not until the subsequent “simplified operation” version. Removal, and the repercussions caused by the removal of such skills in the player group are not the same as “fade resistance suits”. Many old players have a nostalgic attitude towards such targeted skills.
Common gameplay differences between “shield” and “armor”
“Shield” and “Armor” have other game-playing differences in addition to the difference in protective effects. The production team can distinguish them through these design details. The following 7 categories are common.
The first type is different in recovery methods.. Shields (especially sci-fi games) in some games can be automatically recharged and restored. In the game, it can be explained that the shield generating device absorbs energy from the environment such as solar energy or the backup energy on the character is not continuously attacked. When the shield is recharged, the units of the Starlings in StarCraft will slowly recover the shield in non-combat status. The characters such as Zenyata in Overwatch and the shielded characters also have The character in Mass Effect will quickly recharge the shield to its maximum value after not being attacked for a certain period of time; and this setting is not unique to science fiction games. In World of Warcraft, the artifact necklace “Azerite” The “Echo Protection” of the trait shield provided by the Heart is to let the player periodically obtain a layer of shield, and the shield will refresh to the maximum value every period of time even in the combat state.
But the “armor” does not recover automatically, and basically it can only be repaired. Whether it is the repair of Thor’s robot by the human SCV in StarCraft 2 or the repair of friendly vehicles by engineers after entering the multi-purpose vehicle in Red Alert 2, this is reflected in various fantasy and magic In the background role-playing game, the armor needs to be repaired after the armor is damaged. The armor that has lost its durability will not make up for itself, but the entry “Never damage” may appear to save players on this armor. A repair fee; even in a modern and contemporary shooting game like Counter-Strike, the body armor will not return to the “full state” at the beginning of a new game, even if the player wears the body armor Survived until the start of the next game, but still can only choose to buy a new body armor to “replace” it.
The second type, the two have different “attack effects”. Some types of shields in the game are regarded as a “weapon” by the caster. Compared with protection, their greater role is to cause damage to the enemy or other negative effects, because the “shield” was said before “It is an energy field. Of course, the energy field can be used for attacks besides being used for protection. For example, the Dark Sage’s” Ionic Shell “in” DOTA2 “and the Orc Shaman in” Warcraft 3 “” “Lightning Shield” are all skills that cause damage to enemy units around the target, even without any protective effect.
The armor itself can hardly be used as a “weapon” to cause damage to the enemy. Even the “rebound armor” that appears in many games also requires the enemy to attack first. However, armor can be used as a carrier of weapons to carry a large number of weapons. For example, Rambo ’s mech in “League of Legends” is equipped with a flamethrower and electronic harpoon, and the Thor robot in “StarCraft 2: Wings of Liberty” is equipped with a “thunder hammer” artillery to the ground and an “air javelin” The “250 mm mortar” that can stun the target after the missile and technology are unlocked. It can be seen that “armor” and “weapon” are two separate parts in the game. The production team can even give players the option to destroy the enemy’s armor in priority in certain types of games (such as action games and shooting games). The weapon system will then completely eliminate it, enriching the players’ gameplay.
The third type, the two methods are different. There are also significant differences between countermeasures and the methods of “shield” and “armor” in the game. For the “shield”, if it is generated by the equipment, the countermeasures are mostly to overload the generating device, or to cut off the energy source so that the shield cannot continue to generate. In short, in principle, it is the shield. Countermeasures, such as Rambo in “League of Legends” can not cast a shield after the device “overheated”, the “mass effect” series specifically used to counter-shield skills is called “overload”.
The “armor” countermeasures are mostly “breakdown” or attacks that use special methods for their materials. Also in the “Mass Effect” series, the “armor” is a special “armor-piercing shell” or “fire bomb”. Of course, you can also let the player find the weak points of the enemy under armor protection, and then attack the weak points. This is also a feasible design technique. In Tank World, many tanks and ammunition racks are their weak points. Shots in these areas may take additional damage.
Fourth, the negative effects will be different.. Because armor is a material protection method, the character needs to be worn on the body or driven, so the setting of “to ensure that the protection effect appears bulky and sacrifices some agility” often appears in “The Stone Age” “Rocky” Such early games are very common. For example, the advanced armor in the “Stone Age” picture below has a strong protection effect, but the character’s agility value will decrease after being equipped.
The “shield” is an energy-based protection method. Most of the time it belongs to the character’s skills or can be generated as long as the character has a shield generator. Therefore, few shields negatively affect the character after generating or absorbing damage. Setting of role.
Fifth, in the game “applying shields” can be the main healing method of the healer, but “building armor” is not.. In the final analysis, there are differences in the nature of the two. “Armor” as a material protection means requires time, labor, and economic material costs. Therefore, if the healer in the game can continuously provide a large amount of armor to friends, To achieve the effect of “healing”, players will definitely feel that the game is too counterintuitive, so Tobion in “Overwatch” is completely impossible to enter the battle as the “main healer”; and “shield” as an energy-based protection means, It only needs the applicator’s own energy to continue to cast, absorbing damage for allies to achieve the “healing” effect. The “Light of Order” in “Overwatch” can be applied to teammates when the game is just released. Shields are categorized as “Healers”; Discipline Shepherds in World of Warcraft: Wrath of the Lich King can continue to apply word shields and “bubble shields” to team members to absorb various upcoming injuries ( At the time, many healing players said that this mechanism made many of their treatments become “overdose” because the damage was absorbed by the shield. Many times a player’s blood will be in a higher state).
Sixth type, the effect of the two after the protection will be different. In some games, the “shield” lasts for a certain period of time, or it absorbs enough damage to have a buff effect on the protected person, or an explosion causes damage to surrounding enemies. These are all possible causes after the shield is shielded. Positive effect. For example, in the “League of Legends”, the shield of Justice Angel Kyle’s “Moment of Duty” will cause an explosive damage to surrounding enemies after the duration ends; in many games, there will also be shields that can absorb and transform the enemy’s attacks It is a design such as the property of the person to be protected, or the amount of blood and energy.
However, it is difficult for the “armor” to produce beneficial effects for the protected person after being destroyed. If the protected person is driving or evading from the “inside” of the armor, if it is not escaped in time after the destruction, it may even die from the armor. Explosion. For example, in the original version of Overwatch, D.Va ’s mech has a self-explosive function, but if D.Va himself can’t escape, he will die from the explosion, so it is not a complete beneficial effect, although This point was modified in the follow-up due to the game experience.
In the seventh category, there are few settings that “shield” will reduce the damage, but there are many “armor” settings that reduce damage. Considering the balance of the game, the shield can be continuously cast, and even in some games, it can be automatically recharged and restored. If this can also reduce the damage taken, it will appear as a “shield”. The protective means is too powerful (although some heroes in “League of Legends” enjoy the bonus of heroic armor and magic resistance, but it will not further reduce the damage); and “armor” in many games There are effects to reduce damage, or the role of armor in some games is to improve the defense of the protected person to reduce damage. There are too many such designs. “Equip a certain armor to enhance the armor This is the case for reducing the physical damage suffered. Even armors that can “absorb” attacks may have additional reduction effects on attacks. This is where armor is more powerful than shields in this type of game. The yellow color in Overwatch In addition to the different recovery methods mentioned above, the “armor” and the blue “shield” can also provide additional Low withstand 5 damage, when the damage each bullet is less than 5 points lower half of the damage, and this is the point which the game of “armor” advantage.
Fourth, the difference between “shield” and “armor” in the plot
There are also some differences between the two on the plot bridges surrounding the “shield” or “armor”. The following three points are more common.
First, there are differences in the methods of challenge between Shield and Armor. An overly powerful “shield” may require players to close in advance before engaging with enemies. For example, in World of Warcraft: Battle for Azeroth, players need to use a tidal stone that was taken away by Queen Azshara. An ancient javelin penetrates the shield that protects the tidal stone; in Star Wars: The Jedi Counterattack, Han Solo and Princess Leia must also go to the Endo satellite to destroy the second Death Star and the shield generation device of the Empire fleet to ensure space The Chinese Rebel Army has a chance to win.
This is because in some plots, the shield can provide the enemy with an “avoidance” or “invincible” effect. If the player does not turn it off, the challenge will be defeated or the enemy will not be seen at all.
However, enemies protected by “armor” often require players to challenge them directly. This is because armor does not bring “invincible” or “avoidance” to the enemy. As long as the player can find the corresponding weakness, or use restraint armor The type of attack, even enough firepower to penetrate and break the enemy’s armor, can defeat the protected enemy. In the mission of World of Warcraft: The Fission of the Earth, the player needs to use a special knife to weaken the special armor on the Twilight Dragons, but the player needs to weaken them while fighting them. This is also a straightforward ” “Armor”.
Second, the powerful characters in the plot can support a shield to shield a certain number of friendly forces, and “armor” can often only protect one person. As mentioned earlier, the “shield” as an energy field can be projected to the caster’s ability, or it can be of any shape. So in many games, there is a strong character to support the barrier to cover the team members through dangerous areas, such as the last in the “Mass Effect 2” Xue Bode led his team to attack the “gatherer” nest A very powerful player with “power” is required to support the barrier to cover it. The safer candidate is “Samara”, a samurai warrior, or “Jack”, a prisoner with amazing power potential, and it must be completed before Corresponding loyalty missions ensure that they survive this mission.
In contrast, the protection of “armor” is basically a “one-to-one correspondence”. Except for the armor bag of Tobion in Overwatch, which can only be picked up by different people, and “armor protection” cannot be established in a certain area, sci-fi games The power armor of each character in “Song” can only accommodate one person, there is no way to “multiple people wear a power armor”.
Third, the cutting-edge technology products (new equipment) in science fiction games are usually “armor” instead of “shield”; the “artifacts” in fantasy and magic games are basically “armor” and not “shield” . Because most games are “visual products”, the production team needs to allow players to intuitively see the power of an object, so choosing armor made of specific materials is naturally more intuitive than shields formed by energy (because in the Visually distinguishing between strong and weak armor, advanced and backward is easier to design than distinguishing shield strength). The “Odin” Mecha of the Tyranean Empire in “StarCraft 2” has a thick armor and a large body, which makes it easy for players to feel its powerful defense ability.
The strength of a shield is basically only proportional to the strength of its energy source. The stronger the energy released by the energy source at one time, the higher the damage that the shield can absorb; and the more energy the energy source contains, the longer the shield’s maintenance time is. The longer (or the more shields can be cast), the city of Suramar in World of Warcraft: The Second Coming sets up a “dark night well” with huge magic power as a source of energy to protect the entire city. Shield. This shield not only lasts for 10,000 years, it can even resist the offensive of the Burning Legion in strength. In this example, the “shield” is used as an external manifestation of the power of the “Dark Night Well” .
Source: Encyclopedia of Blue and White Games
Original address: https://www.toutiao.com/a6783010246857064971/