Preface: Try to practice sutra
New year and new weather, buy new tours with discounts. What to play in Chinese New Year? Choose to solve the puzzle, don’t worry!
This is an article that has been gaining momentum for a long time. I wanted to say it was an article of “revitalizing the Chaos outline”, but I haven’t stood up after thinking about it. How can I talk about “revitalizing”? I hope to establish the understanding of the puzzle-solving system in the reader’s mind. This is a pioneering work.
Maybe you have seen a lot of puzzle-solving recommendations before, and I have naturally read some. They are one of the motivations for me to write this article. The recommendation of Qun Mo Luan Wu is easy to confuse new players’ understanding of puzzle solving, and it is also difficult to point out the problems one by one. Therefore, this “Title Party” topic may not really become a title party. It is possible that there was indeed no systematic and reliable guide to solving puzzles before.
After this article is issued, there will definitely be an article saying “Such a pure puzzle solving for a long time…”; there will definitely be a piece of “Ninth Art” recommendation; there will definitely be useful solutions A “review” article or video that contends with mere words outside the mystery (the most recently hit area is Superliminal); there will definitely be works proud of the so-called “brain burning” of the complexity of single-core reactors… But eliminate these noises, if your understanding of puzzle solving really stands up.
The article is roughly divided into two parts. The first part is a brief summary of various puzzle-solving related history, definitions, achievements, etc.; the second half is the puzzle-solving recommendation of each gradient. You can go straight to the second half, but it is best to come in order.
Classification of puzzle types
The above picture is an entertainment drawing, but some hidden information can also be seen: the “right way” to solve puzzles is on the upper left, and the concept of puzzle solving can extend far. If you have been searching for the roots, you will be on the two paths of “puzzle solving” and “action” for everything. From the perspective of investigating the player’s ability, the various abilities of puzzle solving are indeed visible in other games. You are always solving a problem.
Forget this picture and look at an unscientific but easy-to-understand division method. Let’s first divide the puzzle into these categories:
- Logic puzzles. Investigating the logical thinking of players, there is often a relatively stable core of puzzle solving throughout the whole process, and many logical puzzle solving are presented as levels. For example, portals, sokobans.
- Click to solve the puzzle (Click). With clicking as the main interactive method, there are various props in the game, which may be interspersed with some simple logic puzzles (such as Huarong Road, Sudoku) but does not affect the generality. Usually there is a plot. Such as the mechanical lost city, rust lake series.
- Adventure puzzle solving. It is generally presented as a platform, so it often has some physical characteristics without obvious penetration mechanism, and it is also a prop using various arrangements. Such as Limbo.
- Things understand the mystery. It emphasizes physical characteristics and requires players to construct/destroy/push objects to achieve clearance conditions, such as crayon physics, Oik series.
- Push to understand the mystery. The reasoning is based on text description or visual presentation. Compared with the click-and-solve puzzle based on reasoning, the inference puzzle requires the participation of text in the process of the game, especially when the answer is given. Such as Oberadin’s return, reversal referee series.
- Mixed class. Refers to puzzle solving with other elements, or the puzzle component in games dominated by other elements. Such as VVVVVV.
After listing, let’s look at the ability requirements of these types of players. First of all, logical puzzle solving is naturally an investigation of logic; and clicking puzzle solving often requires observation and trial (that is, random points). This pair of traits are relative to a large extent. If you pursue logic, it will reduce the chance of passing random trials. If you want pure logic, you can only plug-in the logic puzzle system.
From this we have an axis.
At the same time, physics and reasoning seem to be opposites. There is no description in the mystery of physical understanding. Your reasoning is not as useful as I click on it for three minutes. In short, it’s done. However, it is rare to use physics to solve problems with violence (not on the plot) in the understanding of puzzles (Danwan Lunpo: I plugged a rhythm system!) Understanding the puzzles and object understanding of the puzzles is observed-although there is logic on the axis Bias but not absolute, so we use the second axis to put reasoning-physics.
Then got a cross axis that is still not very scientific, but can basically handle the position of a puzzle game. (Adventure puzzle solving is generally in the central area of this cross. Professor Layton’s peculiar puzzles with mixed elements can also be thrown into the middle area)
At this time, re-examining the puzzle game so-called “positive”, at which end? Physics can be counted as simulation type, reasoning can be self-contained reasoning type, adventure puzzle solving and click puzzle solving can be divided into adventure type (in fact, click is classified into Adventure in a certain game classification method), and logical puzzle solving can be and Can only solve puzzles.
After understanding this simple division, it is also recommended to look at other divisions. Here are the classifications of Artless and Weiyun. At present, there is no clear and unified classification method, so the classification is only a rough idea. It is enough to know the works with obvious characteristics.
(Supplementary note: This article does not mention ARG and various entities to solve puzzles, but they can also be included in this picture. The essence of room escape is physical adventure puzzle solving, and paper and pencil puzzles are standard logical puzzle solving)
This article is actually a recommendation based on logical puzzle solving, and the purpose of “stand up” logical puzzle solving. But the reason for establishing it lies not only in its own “rightness”, but also in the logical puzzle: better.
Some history and achievements
Even if we talk about puzzle solving in a broad sense, puzzle solving is a type that wanders on the edge. Excluding the elimination category led by Tetris, which has always existed under the name of “leisure puzzle”, the game history of the last century seems difficult to understand the mystery. “Myst” and “Silent Roar” is a click to solve the puzzle, more works are still silent; (Additional note: this period should be regarded as the golden period of click to solve the puzzle, there are Seberia, Underworld Rhapsody, Works such as Monkey Island and Demon Hunter; these old manufacturers have transformed in the new era to present the plot in more ways, which also confirms the story and adventure lineage of the essence of click and puzzle. The older generation of Click has more plot and The lack of direct translation affects the communication to a certain extent)
Later, people can see puzzle-solving elements in various masterpieces, and puzzle-solving is an important flavoring agent; in recent years, “Monument Valley” and “Gris” even said that the most pitted game in history (belonging to Click) is a small fire. The puzzle-solving and wonderful floating in people’s sight-in a lighter mode.
If it weren’t for the fact that V Society would produce “Portal”, there would not even be a “big production” in solving puzzles. In the case of large-scale production, the edge of puzzle solving is well understood.
Logic puzzle solving is the edge of the edge, allowing ordinary players to report the name of the puzzle solving dish. The number of logical puzzle solving is probably not as good as the other (although there are portals). As the “right and good” end, this is undoubtedly unreasonable. .
Pulling out the logical puzzle line, its history can be said to be long or short. It can be traced to various chess endgames. They are essentially logical puzzle solving; more pure puzzle toys with entities (such as Huarong Road); and in the budding period of video games, logical puzzle solving does not seem to be “connected to electricity”. The presence is far less than Click.
Logic puzzles are developed with the development of independent games, and now is the prosperous period of logic puzzles. Therefore, logical puzzle solving can also be regarded as a new thing. Only in recent years can there be enough voices to reach the outside world so that I can write such an article and stand it up.
And soon after the logic puzzle came, I have contributed the best batch of works-I will mention it later. It has a significant advantage in the core, or it has a wider inclusion. The scope of the mystery of physical understanding is small, so the number is small.
Click to solve the puzzle as the name suggests, the core has been tied to the click, and the changes are based on non-game elements such as the plot. It can be said that the core of Click lacks energy. The main point of its attraction in the last century is not to find things to try out props, but to bless the plot, ghs, and horror elements. Although there have been some talkable accumulations of click puzzle solving over the years, I must pretend to be an authority to declare: it is completely incomparable with logical puzzle solving. Whether it is the pursuit of puzzle solving or the pursuit of the game itself, logical puzzle solving is undoubtedly a better choice.
Overkill must be overcorrected. Even if you are a casual player who likes Click, I hope that when you mention puzzle solving, you can first think of logic puzzle solving. When recommending puzzle games, don’t make a list of 90% of Click.
Back to logic puzzles. In the context of major factories or film and television, conservative “micro-innovation” or production speed, a large part of the experiment and exploration of game mechanisms is undertaken by independent games. And if there is any type that is the protagonist of the pioneering work, there must be logic to solve the mystery. It’s not just a low-cost and convenient experiment, perhaps as the producer of “Save the World Special Squad” observed: “If the game starts from a very eye-catching mechanism, rely on some counter-intuitive or unconventional approach It gives people a refreshing feeling and is often designed as a puzzle game, and it can only be designed as a puzzle game.”
If you pay attention to activities such as Game Jam, you can also find that puzzle solving is a very popular type (the most recent Taptap activity is a logical puzzle solving).
This novelty is not limited to logical puzzles, other puzzles are also available. But logical puzzle solving is a layer of insurance, allowing this novel core to play stably and continuously. I mentioned the novelty and extension of the core in the previous article. The pure core and fixed state and level system accompanying logical puzzle solving make its extension more clearly visible. Following the principles of game design, it will be safer. If you really like to play “games” and are sensitive to mechanics, you can understand the advantages of being attentive in design for logical puzzle solving that is often “no plot”.
It does not mean that you can have quality if you choose to solve logical puzzles, but that there is a natural way and there are fewer chances of making mistakes. However, there are still game designers who are slow and changeable due to lack of ability or laziness to make casual tastes (that may be better to play Click). Of course, there are also deliberate—”The name of the Sleeping God Fei Studio is all high-complexity, high-repetition, low-variation puzzle solving, and this is considered a gimmick.”
There are many miscellaneous things to say about solving puzzles. But think about it, it’s better to put these chores in the following game recommendations. So no more words, just walk into the hall of puzzle solving and watch it!
It’s finally the feature film. The following game may be familiar to logic puzzle players, but for other players, it is still meaningful. According to the general difficulty, I draw a few gradients from easy to difficult. If you have played the simple one before, you can also go straight to the difficult one; if you happen to have played the difficult one before, the simple one may also give you some ease. Pleasant experience.
For new players, of course, start simple. However, another solution is to open several pits at the same time, and after being stumped by high difficulties, change to a simple one to breathe.
Of course, there will be players who are simply not interested in solving logical puzzles-if you play three or four different types and are not interested, then maybe you have no fate and should stop in time.
Most people can solve the difficulty of (the main line) through simple thinking. Under this difficulty, there are often chicken ribs with little change, so it is even more rare to pick the best.
Analogy Box New God, the best game of 2020. It fully absorbed the excellent characteristics of grilled sausages (mentioned later) and presented them in a friendly manner. In fact, it is not the easiest in terms of difficulty, and there are even difficult parts, but if you go straight to the main line, you can get a comfortable journey.
The sound and picture are attractive, and the core is not old. It is very good at presenting “dynamics” in solving puzzles to drive emotions. It is the best choice for newcomers.
Attractive sound and picture 2. I mentioned it in the previous 2020 annual summary. The core is eye-catching, but the mechanism is slightly less, the process is shorter, and the level has a little problem, and the flaws are not hidden.
Although it looks rough, the mechanism is very rich and varied.
It’s already well-known, so I don’t need to say more. In fact, this is no longer logical to solve the mystery. Perhaps more should recommend the Perspective that inspired it. And Perspective is still free.
Use cards to present the puzzle, golf theme also has a similar Fort Golf, but this one is better. With enough changes, the production team also added two additional levels for free, which is a conscience.
For casual logical puzzle solving, the elimination of analogy is only an example. (Needless to say Tetris)
N Step Steve: part 1
5 Step Steve’s sequel, only the first part has been released so far. Similarly, 5 Step Steve is also recommended. There are hard parts in the game, but the main line is not difficult. Another important reason for recommendation is that it is free and can be used as a prelude to trying.
Recommended for light and shadow puzzle solving.
Epic sent it to solve puzzles with prominent color themes.
Another good color theme to solve puzzles.
Analogy box. The analogy box is an extremely important subcategory in logical puzzle solving, and has contributed many excellent works. And if you want to get in touch with the analogy box, this is also a good start.
Sound-related puzzle solving should be recommended, but this is not a puzzle, and better sound puzzle solving is still on the way (such as the two demos released in the game industry before).
The spiritual sequel of Portal (it’s very cheap to enter the package). Although it is here because of the difficulty, it is recommended to play Portal first.
These few have the meaning of pure leisure, Hook is the representative of that kind of tasteless leisure, but Hook itself has maintained a good change. Hexologic is a good enlightenment for minesweeping. And if Snakebird Primer is not for the children at home, I would recommend to go directly to experience the (difficult) original version of Snakebird after the second stage.
After solving some gradient one games, if you find that you are eager for some new challenges, then you are welcome to further experience more high-quality games.
The best game currently. There are some difficult moments in the process, but if you look at the main line with seven lasers, you can put it here. If you are dizzy in 3D, try turning on the crosshair, running less, and solving more puzzles.
Blow brother Erlian (and only these two works). No introduction.
Famous, no need to say more. The sale of V company is about giving away for nothing. There is also a hardened version of high-quality doujin Portal Stories: Mel, which belongs to the range of gradient three.
Baba Is You
Unconventional analogy box is the best, epoch-making work. It is difficult, but the core is very attractive, because it can attract players to the more difficult places and recommend it here.
Stunning core and good hidden level of shock. The least popular among the top batch of games.
The Talos Principle
After the portal, the masterpiece born in the early stage of the prosperous logical puzzle solving has an important demonstration and promotion effect. The puzzle mechanism is sufficient, and there is a layer of mystery plot, even with Cantonese dubbing), but machine translation and halo 3D are more headaches.
If only one programming puzzle is recommended, then it is Opus. Relatively friendly (but programming classes are endless if you pursue optimization will be difficult). If you fall in love with this feeling, you can also feel free to experience Zach’s other hard-core games.
If only one minesweeper is recommended, then it is Tametsi. The price is very high, very high.
It is recommended to play Witness first and then come to play, you will be surprised that there is so much room for improvement in the “stroke drawing” category. There are some qualities that understand the puzzle.
The forerunner of guessing the rules—or a masterpiece. I wrote an article before, and it is also recommended to play Witness first before coming. It has been updated twice for free, and there will be a third time soon.
Contains some non-puzzle-solving ingredients, but overall it is still a puzzle-solving. I recommend this work better than Manifold Garden. Of course Manifold Garden is also recommended.
Fidel Dungeon Rescue
It doesn’t matter if this precedes the witness. Very unique puzzle solving Rogue, nothing to do, can be randomly brushed every day. Append a Militia.
Freshly baked. The best refraction category, the big map is really good.
Pipe Push Paradise
Analogy box. It also inherited some of the spirit of grilled sausages. Can be a prelude to your conquering grilled sausage.
A different analogy box, a classic Yankai.
Rolling wood block style, the story promotion model is very good.
Learn chemistry knowledge in the analogy box (unfortunately there is no Chinese).
Actually, I didn’t play much but it feels good. It is recommended to come through the portal first.
Human Resource Machine
Another style of programming.
(Yes again) Analogy box. free! I paid for BitLock when I bought it…
In fact, Gradient Two has been mixed with a lot of difficult elements, but if you still have more energy, come here to find a real hard fight. The game here is not realistic if you want to win it all at once, and it’s normal to play and stop. Lighten up your mind.
Stephen’s Sausage Roll、English Country Tune
S brother Erlian. Stephen’s Sausage Roll is the grilled sausage mentioned above. The pinnacle of 3D analogy box. New mechanisms are constantly being introduced in English Country Tune, and many mechanisms are cleverly integrated and hidden in the grilled sausage. Grilled sausages opened up some new ideas and brought one of the best levels in game history. I have always said that I will write an article about grilled sausages, hoping that it will be born soon.
Fish Fillets 2
2D analogy box. With a variety of odd-shaped blocks and a variety of mechanisms, you can feel the ultimate sourness. In terms of difficulty, it is the most difficult.
Cryptography games, don’t know how to classify them, and put them here. The author also has a cryptography game Alchemia.
Conscience has been updated several times for free, a very stable puzzle solving system.
Partially inherited the spirit of Fish Fillets 2, the most difficult puzzle solving last year.
A lone person on the subject of time. Inexplicable difficulties.
Difficulties peculiar to old games.
Programming + Teng move. Fantasy makes it harder.
The procedurally generated anti-human level looks simple but you just can’t get past it. Use against human psychology.
If you can touch the shoes, you can look farther and pay attention to the works outside Steam. Post the homepage links of several designers here, and I will talk about them one by one in the future.
Steven Miller, Shackle is good, and it can be used to get started.
Le Slo ， etamor[ρ]hosis is hard enough to make you feel the pain
Jack Lance, PuzzleScript master.
Draknek, there are many more than a few commercial works.
In addition, there are paper and pen puzzles.
The above is the recommendation for logical puzzle solving, and there are some other recommendations for solving puzzles below. After all, it would be too tired to win it again. It is also good to change the taste halfway.
The style is peculiar and unreasonable. In fact, I also considered putting it in the logic puzzle, but it still feels wrong.
It is probably the best to understand the core of the puzzle.
I used to think that only words can be used to push and understand mysteries.
A maverick, a new experience you haven’t seen before.
There Is No Game: Wrong Dimension
If you don’t know what to play, just play this. In order to keep you, Ben Click Puzzle does everything possible to let you go.
Needless to say the reversal referee, this sense of existence is not strong, just mention it.
Extreme escape series
This sense of existence is not low.
Underworld Rhapsody Remastered
An outstanding representative of old click puzzles. Sinicization should come out soon. If you want to play some old Click, you can first enter the Monkey Island series.
The classic understanding of the mystery of things is unbelievable. Hard pile clearance is one of the characteristics.
Click to solve the puzzle. Although there is no prompt, the process is not long, and it is acceptable to directly check the guide if you are stuck. Mainly the core is beautiful. Framed naturally recommends too.
Another classic material understanding mystery.
The puzzle-solving element is relatively weak, and the two-person experience is said to be better, but I did not experience it.
Bridge Architect Series
Good civilization in the emerging series.
A peak of traditional click puzzle solving.
The Room series
It is very comfortable just to watch the various mechanical devices turn.
Domestically produced and well-known.
Quern – Undying Thoughts
The big brother of Myst-like in the new era.
The difficult thing to understand the mystery.
I thought about it for a while, but moved it out of logic to solve mysteries.
Cut the rope, the little crocodile loves to take a bath
They are all old stuff and the quality is good. If there are any unplayed ones, it is recommended to try as an introduction.
Rust Lake Series, Da Vinci Secret Room Series
Because fans like to ask these two series, I will let them go.
Click to solve the puzzles, there are a lot to say but not to say, so just choose some representatives, Click players can find more in ChinaAVG. For example, I posted a Myst-like here.
Mixed type (pan puzzle)
This part is not just about solving puzzles, it may be good to start from this for other types of players. (Although they are all well-known)
I actually forgot to make up later. Monument Valley and Infinite Corridor are also mentioned by the way. (But these two are not mixed)
Speaking of exploration games, I first thought of it.
Plants vs. Zombies
The puzzle levels are very good.
platform. The core mechanism is quite a puzzle.
5D Chess With Multiverse Time Travel
Contains separate puzzle-solving levels.
Epic sent it, in fact, the turn strategy itself has a heavy puzzle-solving flavor.
Action × puzzle solving. The second and fourth generations are recommended, and the second generation can even be online. (I forget that the four generations will not work)
Platform type, difficult.
As mentioned in the article summarized in 2020, action puzzle solving is a good integration.
The more well-known works, the shell is attractive, the actual puzzle solving purity is relatively high, and the difficulty is also high. But compared to the puzzle-solving part of this work, perhaps it is better than the puzzle-solving part.
There are many more general puzzles, so I won’t start them one by one. For example, Zeldari has always brought puzzle-solving links. Stealths like Bounty Warriors 3 are actually action-solving puzzles. There are many visual novels with a sense of inferential mystery, such as Remember11, the more direct sapphire-like murdered delusional girl (or This is to understand the puzzle)
The adventurous Stanley’s fable and beginner’s guide. The Bang Bang Lab in Hearthstone is also a puzzle solving, and there are also puzzle solving challenges in Alice and the Giant…
When you play the puzzles enough, you can capture the key points of the puzzles in various games and recognize the quality of the puzzles (many 3A shows that the puzzles are not good, which may be the public Pay attention to one of the main reasons for solving puzzles). More theories about puzzle solving will be discussed later. Before talking, I should have a more relaxed session-recommend some unsold puzzles.
As I said before, logical mystery is a new and flourishing age, and there are good works every month (this month is Revertia, and there was originally Tengam today, which has skipped tickets), and it is stable every year. If you are a logic puzzle player, you should not worry about what to play (I also have a big hope for the game industry). So naturally there are still many things not mentioned in this article. If you skim through the recommendations, you should naturally find more.
If it goes well, the next part will be the pie that looks very delicious on the whole. Their concept or demo is very good, and they can be used for old players to look into the future-or let new players eat the bowl and watch the pot. But before that, let’s eat something from a bowl!
Source: Dairy Cow Pass