Features used for future games


When we talk about the PlayStation 5 and the innovations it has brought, it is difficult to miss the controller that accompanied the start of this new-gen, namely of course the DualSense! Remember, during the various showcases that accompanied the presentations of the PS5, we were promised a little gem of technology. In addition to the visual sensations perceived on the screen, you could now feel these sensations directly in your hands! Exit the few vibrations that made the game more alive, you now had in your hands the haptic feedback that allowed you to perceive the rain that was falling in Astro Bot for example, where again the adaptive triggers which made you aware of the force necessary to bend a bow (again Astro Bot).

What is the finding six months later regarding the use of the controller? The sensations are probably increased tenfold. The only downside that could accompany the experience is the real use of the triggers as well as the haptic feedback. But rest assured, a few upcoming game developers have taken these different features into account and delivered the sensations we should expect!

The developers of the next adventures of our favorite Lombax have indeed taken into account the possibilities offered with the DualSense. You will be able to feel the different materials on which you will type with your adjustable wrench. Of course; each shot fired with a firearm will have a very specific vibration, so you will be able to know which weapon you are using thanks to the haptic feedback. These are just a few examples, you will be able to discover the rest for yourself very soon, since Ratchet & Clank: Rift Apart will arrive on our consoles on June 11, 2021!

On your expedition to an alien planet, the DualSense will guide you through the use of some of your tools. During drilling exercises, you will be able to perceive the necessary force via the adaptive triggers. The vibrations will get faster and faster as you get closer to your target while searching for resources through the metal detector. As a reminder, Subnautica was released on May 14, 2021.

The developers behind the game The Evil Within have also taken into account the capabilities of the controller, since you will feel the very force of your exorcisms. Namely that the more you increase your capacities, the more the adaptive triggers will harden! The controller will evolve with you in a way to try as best as possible to maintain the immersion. The loudspeaker will also be there since it will allow you to locate the spirits before seeing them, which promises us some fears to come.

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The game will offer us some additional sensations via the light bar since the latter will be tinted with the color of the emotion felt. Namely blue for sadness, red for anger, purple for fear and gold for joy (colors that will probably remind you of the animated film Inside Out). The triggers will also have their part to play when it comes to feeling the emotions that Alex Chen seems to be able to control.

And to end in apotheosis with a game that we are eagerly awaiting, the controller will adapt to Kena’s powers! The studios have decided that thanks to the DualSense, you will have the possibility to feel in your hands the sensation of the wood bending when Kena uses her bow. We also assume that haptic feedback will also be part of the game, but with what use? To find out, we will have to wait a little longer!

Here are the few developers (there are also other examples on the PlayStation blog) who have decided to take into account the features of the DualSense. It remains to be seen if other studios will join the movement; let’s hope so, because the latest Sony controller promises us hours and hours of immersion!

And you, what do you think of the use of haptic feedback and adaptive triggers? Overcharged? Not used enough? Please let us know in the comments!



Little-Otter

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