Previously,Doom: Eternity(Doom Eternal) announced the news that the game will bounce until March this year, and recently, id Software chief producer Marty Stratton said in an interview with VG247 that their developer was Catch the game’s release date, and overtime is more serious.
“Most of the last year, we worked more overtime. These overtimes were carried out in batches (crowds), and we would have a group of people to work overtime so that the next batch of people can work smoothly, but the second It is also possible (for the same reason) to work overtime. We are indeed trying to respect people’s time and life. But we also have very dedicated people who will choose to work overtime in many cases. This is good because we want the quality of the game Be perfect and make games meet our expectations and consumer expectations. “
“We work hard and put in extra time. Sometimes we consciously put extra time (in game development) into it because we want to make the game better. (Delay) makes us spend more More time and energy, but this is exactly what we need to pay more. “
“I think this is the best game we have ever made, but without this extra time, we would not be able to do it. The game has been completed. We did not add new content during the bounce, but we fixed it Tons of bugs. We have made a lot of optimizations, strengthened the back-end system, and invited external players to perform a series of tests. We made several different versions for comparison, and made different changes to the game to adjust the balance And fix some holes. “
Stratton also said that although the studio’s leadership team encourages developers to get off work on time, many people still choose to stay on their own initiative. In addition, many overtime work is also necessary.
Previously, there have been news that game developers need to work overtime. For example, in the previous few days, CDPR made developers work overtime to catch up with the postponed release date of Cyberpunk 2077.
The game Doom: Eternity will be officially released on PC / Xbox One / PS4 on March 20, 2020, so stay tuned.
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