Dollhouse – Rating Game

Dollhouse – Game Review

5 (99.23%) 26 vote[s]

In July 2012, Valve announced Steam Greenlight, a platform that allows users to vote from independent developers to Steam. By October of that year, a horror puzzle adventure game named after Dollhouse posted to the system.

Unfortunately it takes up to 2 years, the new game has enough votes from the community to go to Steam. In 2015, the game was announced to be available on PS4 and PC in 2016, supporting both Windows, Linux and Mac OS … but that didn't happen.

By 2017, Steam Greenlight was killed by Valve, but Dollhouse still soundless. And then finally, 7 years after the day was introduced to the public, Dollhouse is also available on PC and PS4, but does not support Mac OS and Linux …

In short, this game has a history of "hiu hiu". Of course this must be something new, but for a seven-year period, it is certain that those who wait will hope for something perfect, or at least above average.

Unfortunately, life is not like a dream …

Let the following article from tell you why Dollhouse Just like the fate of it again!


Dollhouse Combined from many potential elements, powerful enough to make a name horror game adventure game: the plot follows the works of "Horror King" Stephen King, the voice of the story is extremely "Standard" seductive and slightly frightening, the trend of murky and classic black and white graphics of the 1950s comes with inspiring motifs, the game screen will be changed continuously between new plays, even one Network play mode full of "kill" …

Entering the game, just from the first minute, you seem to be "strangled" in the horror of the game. The story guide will gradually explain to you what you need to note or what you can do. So you are in a macabre maze, where there are mannequins, deadly traps, and a "great boss".

First of all, you will definitely want to avoid traps because … they are traps, and they are not too difficult to detect. Next, you will want to avoid mannequins. This is the next special feature of the game, because these mannequins will gently follow and attack you when you don't look at it, but will stand still completely if you are seen. Therefore, sometimes when you hear the rustling behind and suddenly turn around, you will be startled by the figure of a horned figure in front of you. It is scary to hear, you can burn mannequins and neutralize traps by using in-game photography.

The real challenge of the game lies in "terrible boss". This is an assassin mannequin, constantly searching for you to deal with. You can only feel it when it's near, and it can see you off with a slash. But the most innovative point of the mechanism is that the game allows you to look through the eyes of the pursuing person whenever you want, so you have more information about its location and try to escape. However, if you look through his eyes, he immediately knows your location and goes there immediately. Therefore, you need to use this skill in a calculated way.

There are also a number of other mechanisms, but speaking of this, you may find that you are interested in this game, right? And indeed, Dollhouse is an extremely experienced product … if you only intend to play it for 15 minutes.

The game allows you to look through the eyes of the pursuing person whenever you want



Having excellent foundations, building creative mechanisms, and going through 7 years of development, but by some "miracle", Creazn Studio manufacturer can still create a bad product. so bad that "can't swallow".

In building gameplay, Dollhouse encountering a "small" problem when building diversity: it … absolutely does not exist.

Summarizing the gameplay of the game is as follows: you go around the maze, sword
Put enough film rolls into the machine to unlock a puzzle. Solve this simple puzzle,
You will have the key to open the door to the next screen. And all the screens are fine
Built under this tissue-tip …

Even if the blandness of the gameplay is not enough to make you depressed, each game has different spaces, but the black and white graphic makes everything not so special. Special, Dollhouse There is also a mode to turn off threats, and all you need to do is go … pick up things. If you play the whole game through this mode, you can train your ability to endure the boredom of a new level.

As mentioned, the game has many good, creative mechanisms, but this half-hearted game design has "killed" it all. Not these mechanisms do not make sense, but the game is not worth playing. After the first 15 minutes, you can go to Youtube to watch the game quickly, because the rest of the experience, except for the purpose of frightening you, is really tasteless.

After the first 15 minutes, you can go to Youtube to watch the game quickly, because the rest of the experience, except for the purpose of frightening you, is really tasteless.

The game is also somewhat multiplayer, and according to the producer, this part is designed to be a cat-and-mouse game. There will be 5 players and each person is assigned to "treat" another person. Besides your goal, you can "kill" anyone else, but absolutely cannot kill the person assigned to handle you. In general, listening through the multiplayer is really creative, but it is a little lacking … players. After 15 minutes and still the only person waiting to join the game, you will probably run out of patience and escape.

In short, a boring, repetitive, unimaginative main play "burned" the product built 7 years. If you want a horror, scary puzzle game then Little Nightmare good Inside all experience more than ten times. It is unclear in the future, the manufacturer will gradually update this game into something more meaningful, but now … you know, at least if you play visual novel games, everything is colored.



  • OS: Windows XP
  • CPU: Intel Core2Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 4400+ @ 2.3 GHz
  • RAM: 4 GB
  • VGA: nVidia GeForce 9800GT or AMD Radeon HD4870
  • HDD: 5 GB


  • OS: Windows 10 Pro 64-bit
  • CPU: Ryzen R7 1700 @ 3.7 GHz
  • RAM: 16 GB
  • VGA: MSI Rx Vega 56 Airboost
  • SSD: Samsung 950 Pro 256GB



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