Do you still remember the horror movies and games set in a person who was trapped in a haunted house and had to get out of there before that haunted house destroyed the main character? Control is such a game. At the hands of Sam Lake and the game makers who are famous for Max Payne, Alan Wake and Quantum Break, Control is an adventure to discover mystic, supernatural but from an extremely scientific perspective.
No deification of supernatural things like many other horror games, Control brings ideas of other dimensions, objects of strange power (Object of Power) or events that change reality (Alter World Event). ) in exactly the same way, in the film, secret organizations do control both incidents and information, even devising different explanations to blind people. And the "organization" in this case is called FBC, the Federal Bureau of Control.
The protagonist Jesse Faden finds his way to the skyscraper, the headquarters of FBC to find his lost brother many years ago after an incident in his home town, Ordinary town. Also thanks to this incident, she was an entity from another dimension, named Polaris into the body and guide herself. Coincidentally, when Jesse came here, the whole building was occupied by an entity named The Hiss, brainwashing many FBC employees. The building was blocked so The Hiss could not get out. Jesse was forced to help FBC fight The Hiss and at the same time find out the truth about the event many years ago.
The brutalist skyscraper of the 1960s, the FBC headquarters was named Oldest House. It also has its own power, with much more internal space than the outside. An entity named Astral Plane is responsible for running the entire agency, even having the right to set up a new FBC director. Inadvertently, Jesse is becoming the new director. At the same time, she had to protect her subordinates, but those were the ones she did not trust the most for covering up the truth in Ordinary, the truth about her brother.
Brothers and sisters who like Alan Wake will definitely want Remedy to create Part 2. But, Control is created so perfectly and so attractive that it can be considered as a spiritual values of Alan Wake, when there is both Easter Eggs explain the events of the unlucky writer who fell into a crazy world.
Control, not a horror game yourself. It is a third-person shooter action game. The opponents themselves, normal people transformed by The Hiss are not scary at all. But Control knows how to make players feel insecure with sound, images and cut scenes where the "ghost" of the previous director is still struggling and giving instructions to the main character. In Jesse's hand is the Service Weapon gun. It only listens to the director of SBC, and can transform into many different shapes, from pistols, submachine guns, shotguns and even grenade launchers to eliminate all opponents in the building. Jesse also has supernatural powers derived from Objects of Power, such as "speeding", controlling objects, building bulletproof shields or flying in the air. The skills themselves also make Control more unmistakable role-playing, when you can earn upgrade points for the protagonist.
After the first few missions, you'll realize, the main character of Control is not Jesse Faden, but the Oldest House. Each area, each floor has different architectural styles and structures. It is really easy to get lost in the "open" world of the game, with fast moving points, a depth map with separate doors and rooms. It easily makes players crazy, such as Ashtray Maze, a maze that changes shape after each passing, or the radiator system where the monster known simply as The Clog dominates, the opponent transmits. the life of Finnish old man Ahti … Every area of the game stimulates discovery, with rewards commensurate with the time and effort you spend to find your way.
Control doesn't push players into endless battles on every floor of FBC headquarters. There are also times when returning to the old place, the brothers face people who are controlled by The Hiss, but still nothing compared to the time running around finding the way, exploring every corner of FBC after having get higher Security Level cards. Along with that, there are many side quests, or urgent tasks that appear in the middle of the brothers going on the main tasks, or groping for documents, videos or cassettes depicting horrific incidents. Previously involving supernatural forces. Say the building is the main character of the game, that's why.
If there was a slight minus point, perhaps Remedy Games had not yet fully exploited Control's open world environment. Except for trying to complete all the side quests, there's almost no reason to go back to the areas you discovered. DLC and future storylines can solve this, no problem at all. But for now, it is still a minus point.
And after moments of finding the way, fighting, upgrading characters, you will have moments really impressed by the image of the game. Control graphics contribute to creating the game's space to the maximum. Naked concrete walls, tile floors, glossy wooden walls, and puddles in some really impressive areas, if you own Nvidia's RTX graphics card.
Until now, we have been experiencing a really nice ray tracing game application since the launch of Metro Exodus, with ray tracing technology that did not bring much impression except the effect of the shadow effect on the light source. more authentic. With Control, perhaps the technology of light display and shadow reflection are the two most expensive things when activating ray tracing mode when gaming on a PC. Combined with that is the face and lips movement of the characters not feeling artificially. The game tones and characters make us feel like we are enjoying a thrilling movie of David Lynch, where the answer is only in the end, not the game.
Control minus the second point also comes from the game's image, although I really do not get annoyed by it. Brothers playing games on PS4 and Xbox One, even on PS4 Pro and Xbox One X, complained that the game's frame rate was relatively bad, and the lag was most frequent when fighting. Additionally, on all three platforms PC, PS4 and Xbox One, motion blur is not currently enabled. So playing games on PS4 is really dizzy, and on PC, if the computer configuration meets over 60 FPS, motion blur is not nearly as obvious as 30 FPS on the console.
In summary, it can be affirmed that, ignoring the two shortcomings above, Control is one of the best games in 2019, besides Resident Evil 2, Metro Exodus (along with several upcoming games but very well received by him. I am waiting). The ending of Control is very wide open, but not so that you turn off the game to wait for DLC or the next, but instead will continue to search for the secrets hidden deep in The Oldest House building as director. FBC. Remedy kept the same experimental values they had somehow achieved in Alan Wake and Qualtum Break, but at the same time did not turn Control into a picky game. It will be even more perfect if Remedy knows how to make the most of the game's world, giving us some DLC versions with compelling storylines, or even connecting with Alan Wake.