Starting next month, Microsoft will end its Cyberpunk 2077 special refund policy back to its usual practices.
Cyberpunk 2077 is a game that has generated a lot of ink. After years of waiting and teasing from CD Projekt RED and a huge communication with Keanu Reeve at the headliner, it is especially the encountered problems and the repeated bugs that marked the news of the game.
The launch was so catastrophic that in December 2020 the studio officially apologized and refund campaigns were launched. It should also be noted that in view of the magnitude of the concerns encountered on consoles, Sony had literally removed the game from the Playstation Store.
Towards a return to normal
Cyberpunk was extremely difficult to develop and certainly too ambitious which led many fans to be disappointed. Pressure from the studio to push developers to wrap up the game quickly certainly didn’t help. Nevertheless, by dint of work and updating, the situation seems to finally stabilize for the game.
Indeed, Sony recently announced the return of the last title of the Polish publisher on the PS Store. Sony, however, is warning gamers against the performance of the standard PS4 version and advises, for now, to only acquire the game if you have a PS4 Pro or a PS5.
After the Japanese manufacturer, it’s Microsoft’s turn to highlight the efforts made by developers. “The CD Projekt RED team continues to work hard to improve the experience for Xbox players on Cyberpunk 2077 and has made numerous updates,” the US announces on the refund page.
From July 6, 2021 therefore, Microsoft will lift the special policy put in place for Cyberpunk 2077 and will return to standard operation. Normally, although players are allowed to make a refund request, it is always reviewed and may not be approved. Cyberpunk was therefore an exception and it will end soon.
A good thing for CD Projekt, which is starting to see the end of the tunnel. Admittedly, the game is not free of bugs and everything is not yet resolved, but it shows that today the game is widely playable, even on console. Still, the lesson will have been well learned, because the publisher has decided not to announce these games long in advance to avoid being in this situation again.
Source : Ubergizmo
Romain "Nemrod" Vandevelde