I have always been more cautious about domestic games. This attitude is not a prejudiced default position, but a practical experience in exchange for time and money. Want to achieve a high level of quality in all aspects of domestic games as soon as possible, either by throwing a lot of money, using a bullman, sharpening a sword for ten years, or by taking a sharp approach and overtaking a curve. In the current market prospects, the former is difficult and the latter is probably a better choice.
For example, if we open PS Store or Steam now, we can indeed find a lot of domestic games, generally small production, small size, try to use gun car ball, RPG, sandbox play.
Frankly speaking, it ’s difficult for us to do things like mainstream guns and carts, or we ca n’t gain an advantage in competition with foreign games. So there will be some people who want to make a good work, take a different approach, overtake the curve.
As for when we can come up with a true 3A masterpiece, we have a grand confrontation with Master Yang’s work-it is too early to think about this issue. However, assuming domestic games are good enough, we don’t need to regret praise.
A domestic game that tries to overtake a curve
At the end of March last year, Steam launched a domestic game called “Sustainable Chase”. Some players who have read this article must have played this game, I believe that they will still be impressed.
Upon launch, the selling point of the game was defined as “replace vision with hearing and become the core senses of the game.” In fact, the first time I heard this definition, I refused, because you ca n’t let me replace vision with hearing, I will immediately replace it. First, I will try it, because I do n’t want to replace vision and add some extra flowers. As a result, the sound is “buzzing”, very loud and scary, so that the game will be deaf after playing, there is no such powerful ear.
I am a reasoning enthusiast, so it was the first time a fan recommended this game to me, and it took me about three days to clear the game intermittently.
Fortunately, “Chasing Suspect” is worthy of time and money. Dozens of dollars, I can buy two inference novels, which can be read in one day time, and the game body plus the previous two free DLCs, I played back and forth for more than 20 hours and got and read A wonderful reasoning novel of equal pleasure.
Compared with the propaganda of “hearing as the main sense,” the game’s body feels first. It is a relatively hard-core reasoning game at first: each level is nothing more than a floor plan, a bunch of random characters, and a bunch of names A few questions that seem confused at first. In the course of the game, players will see the movement trajectory of all characters on the floor plan from the “God perspective”, and hear all the dialogue and environmental sound effects in each room. The goal of the game is to master the complete storyline with the help of recordings, to infer what each character’s identity is, what they have done, and the truth of the matter.
In addition to the player’s position can be moved, the only necessary operational element is only a progress bar to play the recording. Assuming the player is lazy enough, you can use only the left mouse button to complete the level throughout the process; assuming that the player is extremely diligent, it is just adding the space bar and left and right arrow keys.
“Chasing the Doubt” is such a reasoning game: the hand residue does not affect the game experience at all, and it will not make people crazy if you pause at any time. Compared to a “game”, it is more like a sound-based reasoning script, but it adopts the style of “The Ship of Theseus” and removes the mystery part, allowing players (readers) to explore on their own, making the reasoning process more immersive and the truth clear After that, the sense of accomplishment became even stronger.
In contrast, in the first publicity nearly a year ago, instead of emphasizing its hard-core reasoning attributes, it emphasized “hearing” first. This may be to attract the attention of players, especially light players, and it can also avoid the same The characteristics and advantages of all kinds of large-scale production games on Steam are repeated-after all, people are preparing to overtake in corners.
Therefore, with anticipation, I opened the new DLC “Black-faced Avalokitesvara”.
What’s in “Black-faced Avalokitesvara”
About ten years ago, two words used to describe literary and artistic works gradually became popular on the Chinese Internet: brain burning and reversal. The meaning is roughly that the plot of this movie / animation / game is complicated. A lot of brain cells will be consumed during the appreciation process. The ending is very sudden, which makes people feel very surprised and impactful.
I’m not very used to expressing this meaning with raw words, because there are already more accurate vocabularies, although there are more words: twisted plots, logical logic, and wonderful endings. Well, the new DLC in “The Chase of Doubt” is also a reasoning story that basically matches these adjectives.
Taking a closer look, the new DLC includes the following elements:
Blizzard Mountain Resort
Blizzard Villa is the most widely circulated of all inferential novels, and its popularity is higher than the type of closet. Roughly speaking, the entire story happened and developed, ending in the same scene of severance from the outside world, and all relevant people and clues existed in this scene. This can also be regarded as a variation of the trinity in drama in the field of reasoning novel creation.
Based on the characteristics of the game itself, every previous level of “Chasing the Doubt” basically followed the rules of Blizzard Mountain Resort. All clues lined up in front of the player, and all characters appeared one by one in front of the player.
The same is true of the new DLC. Each floor plan corresponds to a complete set of tricks. The clues are still not deliberately hidden, and the characters will not have key settings other than the plot. For players, taking out any part from the entire story alone and experiencing it will not affect the progress of the game. Suppose you’re stuck with a problem, and all you need to do is listen again and think about it. It’s enough to believe that the clues provided by the game are enough for us.
Play in play
After pondering the ending that has the most sensation in Ontology, I suddenly realized that this is a story in a play. In reasoning stories, the key attraction of a play in a play is that the character has another identity “in the story of the story”-if the author is particularly heartbroken, it may evolve into the ultimate matryoshka, but care must be taken. There are also many works in this area, such as the animation “Millennium Actress” and the novel “The Tragedy of W”, all tell the story of an actor.
Obviously, the writers of “Sound of Suspect” did not play enough in the ontology, so in the free DLC “Deadly Script” and “Special Edition of Chinese Yuan Festival”, they introduced elements of in-play drama. As a reasoning enthusiast, towards the end of the first half of “Fatal Script”, I really thought that this was the entire DLC, but I didn’t expect this to be the real starting point of the story. At the time, I couldn’t help but be emotional, the game writer knew it …
Similarly, this time in “Black-faced Avalokitesvara”, the plots gradually expand and deepen around the identity and purpose of “Black-faced Avalokitesvara”. Players will find that this guy is both a fugitive and a magic stick in different cases, but it does not seem to be entangled with the core tricks, it is a simple liar … more interestingly, “Black-faced Guanyin” and “Deadly Script “These two DLCs are actually related. The mysterious research institute that appears in the” Deadly Script “is also appearing in” Black-faced Avalokitesvara “this time.
“Four signature” structure
Conan Doyle’s heavyweight “Four Signatures” in the Sherlock Holmes series tells two stories:
In the first story, a decent young lady was suddenly smashed into the sky by windfall, but the personnel involved were murdered. Holmes and Watson intervened, Holmes found the killer, and Watson found his wife.
The second story took place a few years ago in the first story, when four British colonists seized a large amount of treasure in India and decided to take it back to Britain to reasonably distribute it and sign a sign for it (this is the origin of the title). Later, one of them betrayed his companions, resulting in a series of calculations and revenge.
The two stories rely on and complement each other, and together form the grand plot of The Four Signatures. Since then, many inferential novels have used this writing structure to split a complete story into two, three, or more parts with clever techniques, put them into narratives at different times, and finally reach a Complete and complex tricks. For example, Maya Xiongsong’s “One-Eyed Girl” and pedestrians’ “Waterwheel Museum Murder”.
This time, we will experience the impressive four-signature structure in “Black-faced Guanyin”. Three stories, three tricks, eventually point to the same murderer and the same looming behind-the-scenes black hand. In all fairness, this episode is more complicated than the “Special Edition of the Chinese Yuan Festival”. The production staff has intimately reduced the difficulty for the player in other ways, and has not reduced the huge thrill of exposing the tricks.
After clearing the new DLC for more than six hours in a row, I compared it with the ontology and the first two DLCs.
Needless to say, the quality of the ontology is self-explanatory. Except for the first two levels, which play the role of game teaching, the last three levels and even the overall tricky design are very neat, especially the psychological guidance of the last level is impressive.
The rare thing about “Deadly Script” is the effectiveness of clue guidance. Because you can see the names of people scrambling around, players will notice anomalies from the beginning and then start thinking about “what’s going on in the locker room.” But only as the story advances, we will gradually notice that the important thing is not who gets the key item in the locker room in the end, but the order in which the key items are mastered. In the case of only showing sound effects and character positions, the game did its best to not hide clues and not add trouble to the player.
“Special Edition for Chinese Yuan Festival” tells a story with a mental core similar to the later works of Keigo Higashino and the work of Bai Yiyi-that is to say, less nervous and exciting, less like a reasoning story, and supernatural elements, compared to other levels in the game More tender. The breakthrough is mainly to use the appearances of well-known anchors to open the fourth wall for players, so as to conditionally try more obscure clues, bringing unique feelings beyond the elements of reasoning.
And “Black-faced Avalokitesvara” is a mystery with a heavy shell such as murder, prison break, betrayal, inheritance ……
Under the premise of micro spoilers, I can only tell readers that as a DLC, it also has the same game time as the ontology, more sophisticated and neat tricks than the ontology, clearer clues than the “deadly script”, The “Zhongyuan Festival Special Chapter” has a more tortuous plot, in addition to the value of two weeks or even three weeks-this is still a game work that can be fully enjoyed for reasoning enthusiasts.
Of course, there are still some problems in the game. For example, during the player’s walking, there is often no distance between the door and the door, and no movement on the other side can be heard. Sometimes the character speaks while entering and leaving. In order to avoid missing The key plot, I need to hear it on each side of the door. However, if the setting “the door cannot completely isolate the sound” is added, there will be more eavesdropping, and the plot may become very complicated.
In addition, some dialects still make me dizzy. I suppose it would be better to provide a subtitle record like normal text AVG so that I can check it at any time. But with the subtitle record, it is easy for the player to just not hear. Besides, what format should the subtitle record follow? By room or by time? These issues are quite tangled.
I have a more personal idea about “Black-faced Avalokitesvara” and the various DLCs that may be in the future.
“The Chase of Doubt” is composed of five intertwined stories, and they form a big story. What if the following DLCs also make a big story? After all, “Deadly Script” and “Black-faced Avalokitesvara” have been linked, and the truth of the institute has not yet been revealed. I think they will have a plan, anyway, for screenwriters, brain cells are far from enough.
In addition, the way of this game is really good with narrative. Although the “Special Edition of the Chinese Yuan Festival” has been barely used as a narrative method (using people’s thinking blind spots to lay ambush, misleading puns and metaphors to mislead the reader), but if you add more gender and age , Can also make the story more impactful.
Let’s quietly look forward to the follow-up development of “Sound of Suspect”.
Author: waiting for fish