Game Review Random

The crack version of Resident Evil Village plays “smoother” than the genuine version, most likely the frame stuttering due to DRM


Resident Evil Village was well-received, and Capcom continues to reap the rewards of this historic series. However, PC gamers are still not satisfied with the quality of the game: the content and gameplay are okay, but the game has “jerky” intervals that make the experience not smooth.

Before Capcom had time to fix the error, some players discovered that the crack version of Resident Evil Village had removed the digital copyright protection tool (DRM) to play much more stable.

The crack version of Resident Evil Village plays smoother than the genuine version, it is likely that the frame error is caused by DRM - Photo 1.

Just recently, the EMPRESS crack team has successfully removed DRM from the latest RE version. When gamers experienced RE Village on PC, they discovered that the backlog problem from May – the time of the game’s launch – was gone. According to the EMPRESS crack team, Capcom protected the game with both Denuvo technology (a DRM engine) and the DRM technology itself developed by Capcom. Perhaps multiple layers of security have limited the PC gamer’s experience.

The reporter of the game news site DSOG played the cracked version of the game and made the same comment: the experience of playing Resident Evil Village has been greatly improved. Compared with the original DRM version running on a machine with an RTX 3080, the crack version is much smoother.

Resident Evil Village parachute playing on RTX 3080 card

The crack version of Resident Evil Village no longer shows signs of jerking, lag

Neither Capcom nor Denuvo have yet to officially comment on the new find. In the near future, the Japanese game company will launch extensions for Resident Evil Village, PC gamers are both waiting for new content and hoping Capcom can soon fix the frame stutter to experience the full experience.


Mobile Random

Redmi K50 Series Smartphones Launch Date Hinted



The launches in the Redmi K40 series smartphones are over, and now, it is time to talk about the next-generation models. While there is no official confirmation regarding the next-generation devices in the Redmi K series, there are some clues hinting at the same. These make us believe that the Redmi K50 series devices could be on cards.

Redmi K50 Series Smartphones Launch Tipped For Early 2022

Redmi K50 Series On Cards

A few days back, Redmi GM and Xiaomi VP Lu Weibing teased the Redmi K50 series smartphones. Now, a well-known tipster has revealed when we can expect these smartphones will go official.

Usually, the Redmi K series smartphones will be launched in the first half of the year. However, the only exceptions were the Redmi K30 and Redmi K30 5G that went official in late December. Going by the same launch pattern, it is tipped that the Redmi K50 series smartphones might be launched early next year.

The Weibo-based tipster with the username Digital Chat Station tips that the upcoming Redmi K50 series smartphones could be launched before the next Spring Festival, which is slated for February 1, 2022. Notably, this is the Chinese New Year as well. The rough timeline hinted by the tipster makes us believe that the next-generation models in the Redmi K series could be unveiled in January 2022.

Given the good track record of this tipster, we can expect the Redmi K50 series smartphones to also be launched in the speculated time period.

What To Expect From Redmi K50?

The Redmi K50 series smartphones will come as the sequel to the Redmi K40 series. The next-generation models are likely to be powered by the upgraded flagship Qualcomm SoC, which could see the light of the day in December this year as its predecessors.

As of now, not much is known about the Redmi K50 series. However, we can expect further details regarding the smartphone to be launched in the coming weeks or months. Also, we can expect the Redmi K50 smartphones to be spotted across certification listings revealing more information. Moreover, an official confirmation regarding its launch in early 2022 is awaited to make sure the speculations are true.

Best Mobiles in India

  • Huawei P30 Pro


  • Apple iPhone 12 Pro


  • Samsung Galaxy S20 Plus


  • Samsung Galaxy S20 Ultra


  • Xiaomi Mi 11 Ultra


  • Vivo X50 Pro


  • Xiaomi Mi 10i


  • Samsung Galaxy Note20 Ultra 5G


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  • Motorola Edge Plus


  • Samsung Galaxy A51


  • Apple iPhone 11


  • Redmi Note 8


  • Samsung Galaxy S20 Plus


  • OPPO F15


  • Apple iPhone SE (2020)


  • Vivo S1 Pro


  • Realme 6


  • OPPO F19


  • Apple iPhone XR


  • ZTE Blade V30


  • Snapdragon Insiders


  • Vivo Y53s


  • Motorola one 5G UW ace


  • Huawei nova 8i


  • Redmi Note 10T 5G


  • Huawei Mate X2 4G


  • Huawei Mate 40 Pro 4G


  • Huawei Mate 40E 4G


  • Honor X20 SE


Story first published: Tuesday, July 13, 2021, 17:41 [IST]


Game Review Random

Test Essays on Empathy – From the other side of the video game


Funny object that this Essay on Empathy. Not exactly a game, yet it is strictly video games. Signed Deconstructeam, the studio behind The Red String Club, it is a compilation of mini-games brought together to try to present the studio, and the meaning that its members give to their work.

A title which will help answer the tiring question “is video games an art?”, And above all which will show, if need be, that video games are much more than video games.

(Test de Essay on Empathy made on PC via a commercial copy of the game)

Essay on Empathy Titre

Video game editorial object

In a very prosaic way, we can consider Essay on Empathy as a compilation of the work of the Deconstructeam studio. These are ten small games or narrative experiences that are brought together in the compilation, spanning from 2015 to today. Most have already appeared elsewhere, such as on, one of them, De Tres Al Cuarto, is however unpublished.

But what makes all the added value of the title and its real interest, it is the editorial content that accompanies the games, and which sheds new light on both the software in question, but also the whole principle of creating a game, an indie game in particular.

Thus, each title is accompanied by preparatory documents for its development – documents which show us that game design is first and foremost a blank sheet, a pencil, and ideas! – as well as a video where the three members of the studio tell about the game, its creation process and the initial intentions, among others.

Do or do not, there is no try

If the interest of each of the small games is quite variable, it is combined with the rest of the material offered that the whole takes on value. Finally, it’s a fake compilation, but rather an album that tells the story of the studio. The compilation is in fact a portrait made in ten sets. An unprecedented exercise.

Essay on Empathy livre

Essays on Empathy, the title, is what we call a false friend, and does not translate to “essay” in the sense of trying something, but rather “essay” in the sense of “essay”. The title is thus a document about empathy, about putting yourself in someone else’s pumps.

If it is the characteristic of the narrative game to try to make us feel the emotions of the character that we embody or that we follow, here, it is rather the spirit and the perception of the three members of Deconstructeam that the title attempts to transmit to us.

Make video games fun again

Because if we know why we play video games, we rarely wonder why others make them! And behind the imperatives that we often hear about, the dates to be adhered to in terms of profitability obligations, we often forget the essential: the fun!

A title like The Bookshelf Limbo, where you have to choose a book for your father’s birthday, is quite short and only represents a fairly limited interest, in terms of gameplay. However, it is in the light of the testimonies of the members of the studios that we will see the game differently, and in that we will understand all its richness.

It’s a title that was made to be fun to design! A little selfish concept perhaps, but after all, why not! We accept the megalomaniac delusions of some big names in video games in the name of the sacrosanct “vision of the author”…

Beyond these little guilty pleasures, some titles also bear questions that can affect both creators and players. For example, does the game really always have to be a challenge? Beyond the debates on the difficulty that we have experienced in recent months, can we not consider a game without any kind of difficulty? This is also the kind of questions that the title and its “essays” try to answer.

Weird Tales

The least we can say about Deconstructeam after taking a look at Essays on Empathyis that they are not a bunch of merry “living the dream” guys making video games. So obviously, there are the joys of creation and the satisfaction of discovering an idea that comes to life or of seeing the music that we have written find its place in the play of its partners, darker sides of creation are also widely discussed.

Essay on Empathy Vivid

The lack of confidence in oneself or in one’s ideas, the crunch that one imposes on oneself perhaps even more than in the big studios of which one sometimes denounces the attitude and the financial pressure are as many bad sides of the discipline which is the common thread of these interviews.

And in light of these difficulties that the three creators are struggling with, we see their games differently. Thus, Eternal Home Floristry tells the story of an insensitive hired killer who takes refuge with an old florist, and finds a part of humanity as the old man teaches him the art of flowers; in 11.45 In Vivid Life, we follow a young woman convinced that her skeleton is not hers. She will learn, by listening to herself through a stolen X-ray machine, how to accept herself and her tortured past.

We will easily understand how behind these stories are also hidden metaphors of the pangs of creation, a roller coaster of life in an indie game studio. A kind of sub-subtext, behind stories that already have a lot to say, sometimes serious and serious, like this Behind Every Great Ones which depicts the terrifying daily life of a woman caught in the clutches of a toxic relationship .

Deconstructeam is engaged in a particular exercise here. Original and indispensable, the compilation and the editorial material that accompanies it take us to the other side of the mirror, allowing us to understand the creative process that brings a video game studio to life. If many players young people, especially cherish the dream of working in industry, Essays on Empathy reminds us that it is far from being a fun and lively activity every day.

Beyond what we can already know about working conditions, budgetary requirements, crunch, etc., it is the entire creative process that is dissected here in its entirety, with its intentions, its satisfactions and its sufferings. . More than a compilation or a documentary on video games, Essays on Empathy is a masterclass.



Random Tech News

How to make roasted pork with crispy skin without oil


Most people often have the habit of buying ready-made pork because they think that this dish is difficult to make at home. But in fact, it is a delicious dish that is not difficult to make at home, as long as you have a power device, an oil-free fryer.

Ingredients to be prepared

  • Bacon (quantity depends on serving)

To make delicious roast meat in the right way, we should choose to buy the shoulder meat, which has full lean – fat and skin. Remember to choose pieces of pork with a bright pink color, with a shiny layer of fat about 1.5-2cm thick.

  • Spices: pre-packaged meat sauce or five flavors, oyster sauce, white wine, vinegar, garlic, ginger powder, sugar, salt, pepper, etc.
  • Food wrapping aluminum foil
Ingredients to be prepared include only meat and spices
Ingredients to be prepared include only meat and spices

How to make roast pork with oil-free fryer step by step

  • Step 1: Preliminary preparation of meat

First, we wash the meat clean and let it dry. If you want the meat to quickly absorb the spices and absorb the inside more evenly, you can cut off part of the meat in the shape of a chess piece.

  • Step 2: Mix seasoning to marinate meat

This is the most important step that determines the final product of the dish. We can buy pre-packaged packages from the store if we want to be more compact. The recipe for the sauce can be customized to each home’s preferences. You can refer to the standard mixing method as follows: add salt, sugar, pepper, five spices and minced garlic to the mix (quantitative depending on taste). Finally, add some white wine.

Rub the spice mixture evenly on the meat, but remember to avoid the skin, more careful can be washed with vinegar. We should also squeeze the meat lightly so that the marinade is better absorbed. Let the seasonings infuse for at least 30 minutes, even overnight in the refrigerator.

How to make roasted pork with crispy skin without oil
The recipe for marinating meat can be changed arbitrarily to suit your taste
  • Step 3: Put the meat in an oil-free fryer

If storing in the refrigerator, then before baking, leave it out for at least half an hour. First, we turn the maximum heat (about 200 degrees Celsius) for 10-15 minutes to preheat the pot. Then wrap the meat in aluminum foil (avoid the skin) and place it in the pot.

Sprinkle a little powdered salt (if you don’t have granulated salt) on the skin for better crunch, roast the meat at 180 degrees Celsius for 45 minutes. Then take out the meat, remove all the salt on the skin and put it back in the pot again at 200 degrees Celsius for 10 minutes.

How to make roasted pork with crispy skin without oil
Our finished products are pieces of meat that are soft inside and crispy

Some note

  • Before butchering, you can puncture the skin to make the skin bigger and more beautiful
  • Wrapping aluminum foil is not required but should be used because thanks to that, the grease will flow into the paper, ensuring a cleaner oven.
  • The roasting time can be reduced to du di if the quantity of meat is small.
  • Roasted meat can be eaten with rice or eaten with vermicelli or rice paper as you like.

Making roast pork with an oil-free fryer is very simple, right? If you already have an oil-free fryer in your home, don’t forget this dish in your family’s weekly menu!


Chi Phạm

Game Review Random

What kind of “mysterious power” can Chinese game companies gain from the emergence of Japanese IP?Original


Recently, a lot of new mobile games ushered in public beta, and careful analysis of these mobile games, it is not difficult to find a situation, that is, many of them are Japanese IP authorization and Sino-Japanese cooperative research and development models, such as “Ghost Weeping: Battle at the Pinnacle” and “Saint Seiya: Legend of Justice”, “One Piece: Passion in Blood”, “Sword Art Online Black Swordsman: Ace”, etc., even appeared in the top ten iOS best sellers at the end of June. Many such games.

Not only that, in the top 200 iOS best-selling lists, we can also see “Contra: Return”, “King of Fighters 98 Ultimate Battle Online” and other games that have been launched for a few years can still occupy the list. Of a location.

In addition, some new mobile games announced in the first half of this year are also in this model, such as the two mobile games “Random Story” and “Metal Slug: Awakening” announced at Tencent’s annual game conference this year. Previously announced the “Dynasty Warriors” that appeared at the press conference.

So, why do Chinese game companies like Japanese IP so much? Why is this cooperative model favored by many game companies now?

The long-term accumulation and value of Japanese IP

One of the most important reasons why Chinese game companies will look at these Japanese IPs is that these IPs have been accumulated for a long time. For example, the first generation of the Ranch Story series was released on the SFC platform in 1996, and it happened to be 25 this year. Anniversary, and the first generation of the Metal Slug series appeared on the arcade in 1996, and this year has also gone through 25 years of history.

Not to mention the fond memories that the Three Kingdoms series and the King of Fighters series have brought to players for a long time in the past.

A long time means that this IP can attract more user groups, and it may attract post-80s, post-90s, post-00s, and of course post-70s and post-10s are also possible.

Because of the accumulation of so long, the elements and content that can be used when adapted into a mobile game can be said to be very rich, and it can even be said to be inexhaustible.

For example, IP such as “Saint Seiya” and “One Piece”, there are countless wonderful characters that have appeared in animations and original comics. Just updating a few new characters every month can run for a long period of time. Time is up.

The same is true for the Pokémon series. I am afraid that few people can say clearly how many works have been released in the past so many years without consulting the information. How many different Pokémon appeared in it is also a big problem, no wonder Tencent has to spend a lot of effort and resources to win Pokémon’s IP to make derivative works such as the MOBA version and the 3A masterpiece. Just making some of the first-generation classic characters can make players play for a long time.

Time is money, and money is efficiency.

It should be said that many domestic game companies are actually working hard to make original IPs. For example, “Tomorrow’s Ark” and “Yuan Shen” are such typical examples, but it takes too long to cultivate such an original IP, like Miha Youhua It took so many years to create the two big IPs, the collapse series and the original God.

So for some game companies, in the case of trying to cultivate their own IP, borrowing some famous Japanese IP to develop related works is a beautiful thing, and some of the experience can also be used in cultivating their own original IP in the future. It is the best of both worlds.

Complementary advantages of China and Japan

The current model of cooperation is a typical complementary advantage for China and Japan, which can give play to their respective strengths.

The first key is that Japanese game companies have more urgent needs for adapting their IPs into mobile games, but they are often powerless.

Take falcom as an example. The company’s two largest IPs are the Ys series and the track series, but because falcom has a very limited number of employees, and for many years this company has maintained a small-scale operation. Form, just creating the sequel of the track series and the Ys series is too busy, so we can only let interested Chinese game companies take charge of research and development through the form of IP authorization, and falcom only needs to send a few people to supervise the details. That’s it.

Therefore, we can see that Falcom’s “Ys 6,” “Ys 8”, and “Sensor Trail 3” are currently authorized to domestic game companies to develop related mobile games.

The more complicated situation is capcom. Unlike falcom, which does not have the ability and resources to develop mobile games, capcom has also launched many mobile games through self-research, but most of them failed. Later, capcom had to change its strategy. , Almost no longer conduct independent research and development, but license IP to external companies for development, and Chinese game companies have obtained many of these authorizations, such as “Street Fighter: Duel” and “Devil May Cry: Battle of the Peak”. The product of ideas.

This is because Japanese game companies hope to use these IP-authorized mobile games to expand the greater influence of the IP itself and achieve an ideal situation for user conversion.

In addition to expanding IP influence, Japanese games can also obtain a lot of profit from IP licensing. For example, SNK licensed the King of Fighters IP to China’s Palm Fun and the “King of Fighters 98OL Ultimate Battle” created after playing the crab. The huge success has made SNK’s own market value several times higher. The “Three Kingdoms: Strategic Edition” authorized by Guangrong Tecmo to Lingxi Interactive has also caused a great increase in the market value and income of the two years ago.

For Japanese game companies, licensing IP to Chinese companies has so many benefits, and one IP can also be licensed to multiple companies, no matter from which level it is a good thing, naturally it is becoming more and more enthusiastic.

The second key is that Chinese game companies have excellent R&D capabilities and market experience, but currently lack more powerful original IP.

Chinese game companies have ushered in a big explosion in the mobile game era. In the increasingly fierce competition, both user behavior analysis and profitability design are in the forefront of the world. Now the world’s most profitable mobile game Many of them are made in China.

However, China’s game industry started late. In the 1980s and 1990s, there were actually not many IPs accumulated. Among them, the famous ones were only a few such as Xianjian. Later, some famous IPs were accumulated in the end game era, but most of them have been Adapted to a mobile game, such as the “Perfect World” mobile game.

In the era of mobile games, since it takes a lot of time to create an original IP and cannot be done overnight, many game companies prefer to purchase the authorization of an existing IP.

Of course, domestic game companies also used a lot of domestic novel IP and TV series IP before, but there were not too many successful works in the end, and this requires a perfect match between the game and TV series release time, which involves many technical issues, so now this type of The works are rare.

As for European and American IP, many famous IPs appeared and became famous more after entering this century. For example, the Uncharted series only appeared in the PS3 era. The Gears of War series are also contemporary, as are the Mass Effect series and the Metro series. .

This is because the European and American console game industry started to explode in the era of PS3 and XBOX360 in this century, so the time for IP accumulation is often many years less than that of Japan’s IP.

And globally, the European and American host users are the most. The GTA series and Uncharted Seas series can easily sell for tens of millions or even tens of millions, and most of them are paid by host users in developed countries in Europe and the United States.

Therefore, for these European and American game companies, these console games have already made a lot of money, and it seems that there is not much need to authorize the launch of mobile games. Of course, “Call of Duty” mobile game is a special case, but such special cases are really rare.

South Korea’s IP is similar to the domestic situation. Most of them are well-known IPs in the era of mobile games, and the number of well-known IPs accumulated is not enough, and South Korea’s own mobile game research and development strength is actually not weak, so there is no such urgent need for IP authorization. Demand.

Therefore, looking at IP in various fields around the world, only Japanese IP is the one that best meets the needs of domestic companies and is the one that can best complement each other’s advantages.

And there is a mystery here. Large companies can choose big IPs, and small companies can choose some niche IPs. In the end, as long as there are hundreds of thousands of active users, although they can’t make big money like big companies, they can’t lose money anyway. And there is a small profit. For example, the developer of the aforementioned “Yes 6” mobile game is produced by an unknown small company in China, which may be the product of such an idea.

In addition, there is another key worth mentioning that these mobile games developed by Chinese game companies after purchasing Japanese IP authorization can not only achieve certain good results in China, but some of them can also be popular in South Korea and Japan. After all, China, Japan and South Korea Both belong to the East Asian cultural circle, so choosing Japanese IP is also of great significance in terms of going overseas.

More and more successful works

In fact, in the early years, there were not so many successful works created after obtaining the authorization of Japanese game IP in China, but in recent years, it can be said that more and more, which have inspired latecomers.

Of course, because there are too many successful cases, this article cannot enumerate and analyze them one by one. Here we mainly analyze a few more representative cases.

The first and most representative one is undoubtedly “The King of Fighters 98OL Ultimate Battle”. This game was launched very early, and it has entered the top ten of the iOS best-selling list many times since its launch in 2015, and it was also in China in 2015. One of the top ten games with the highest revenue for iOS, and the only Japanese IP product among the ten games.

More than that, this game has also achieved very good results in the Japanese market, and it has also achieved good results on the iOS bestseller list in Japan for a long time.

What’s even more amazing is that this game has not only been in operation in China until now, it has also entered the top 100 iOS best-selling list not long ago. Considering that this is a game that has been launched for five or six years, there is actually such a result. It is incredible.

The success of this game has a great motivational effect for other domestic game companies.

Because at that time, there were actually some Japanese IP-authorized domestically developed products from mobile games to mobile games, but none of them were particularly successful, but the result of “The King of Fighters 98OL Ultimate Battle” proved that this road works.

In addition, this game also answers a question. Back then, there has been a lot of controversy about whether the classic IP of the King of Fighters and Street Fighter should be adapted into a horizontal action theme, a card theme, or some other theme. At that time, many media and Players think that the IP of this fighting game will lose its original charm after being adapted into a card theme.

However, there are also many problems with directly applying fighting game play to mobile games. After all, it is difficult to restore the realism and depth of joystick or button operation by rubbing the glass on a mobile phone.

“The King of Fighters 98 Ultimate Battle OL” as an action card game, the solution given is to add the so-called “innovative QTE combo combat gameplay” on the basis of the character stand-and-stake round battle. Simply put, when each character in the game attacks, there will be a rapidly shrinking circle. If the player clicks before the circle shrinks and disappears, they can cooperate with other characters to play a Combo. The more the player shrinks in the circle to the smallest When you click, the higher the combo’s evaluation, the higher the damage. This kind of QTE combo gameplay actually comes from some music games, but in a game where fighting is the selling point, there is no sense of contradiction, on the contrary, it increases the fun of some operations other than numerical values.

Therefore, this game integrates action into the card game, and has won the recognition of many original players. It is also the success of this game that later adapted some fighting game IP into a mobile game, dare to boldly choose card types instead of entangled in Restrictions on fighting types.

The second typical case is the mobile game version of “Dream Simulated Warfare”. This game was often ranked in the top ten of the iOS best-selling list. It may be the most successful work since the creation of the Zilong game.

This work provides new ideas and proves this success. That is, the seemingly niche IP of “Dream Simulator” can attract a large number of players after being mobile, which was unthinkable before.

Because in the previous years, many game companies mainly focused on some famous big IPs in Japan, such as One Piece and Naruto.

The IP of “Dream Simulator” seems to be a niche, but the mass base in China is actually very deep. I believe that Zilong Games must have discovered this after a lot of research. Zilong Games CEO Wang Yi has also been receiving media In the interview, it was mentioned that the post-80s veteran players accounted for a large part of the users of this game.

As far as my personal experience is concerned, from junior high school to university, I can always meet a few players who have played “Dream Simulator 2” on MD, and this game is the most classic game in the series, quite a lot of post-80s They have a lot of affection for this game, and even after they get married, they will use the simulator to nostalgia from time to time. Once there is a mobile game that can meet their emotional needs, they are definitely willing to spend money on the game. .

The producer and even the production team of the mobile game “Dream Simulated Warfare” must be thoroughly familiar with this series. The game is a great tribute to the original painting from the drawing to the battle, and it has restored the essence of the original, and made a lot of improvements based on the characteristics of the mobile game. Also joined the full story dubbing and classic levels of the past.

So after the game came out, many veteran players born in the 80s were deeply moved. After all, this series has not been a sequel for many years. It can be said that it is a lifetime and a grandfather to play such a work that inherits the essence of the original in all aspects. .

So this case shows that some seemingly niche Japanese IPs actually have huge potential, and as long as the producers can really know what the players need, they can achieve considerable success in the end.

The third typical case is “Three Kingdoms: Strategic Edition”.

This is the most successful game created by Alibaba Games’ Lingxi Interactive Entertainment, and is an authorized work of the Three Kingdoms IP under Koei Tecmo’s in Japan.

And this game has been in the top ten of the iOS best-selling list for a long time, and can even enter the top three frequently.

One of the inspirations of this game is that strategy games can also reach such a popular level. In the past few years, there have been some very good strategy mobile games in China, but “Three Kingdoms: Strategy Edition” can actually occupy the best-selling domestic iOS for a long time. The top three in the list, even if there is an occasional decline, it can remain in the top 10 or so. This is a result that almost no strategy mobile game can achieve in the past.

In addition, this game may also be Japan’s authorized Sino-Japanese cooperative research and development model so far, which can be said to be the best result, so what successful experience does this game have, such as the substitution of a sense of history, the design of real terrain and marching, water The design of the battle, the terrain elements from “Three Kingdoms 11”, etc., in short, for many developers, there are many things worth pondering and studying for this work.

Concluding remarks

Looking to the future, we can see that there will be more products under this model, and for domestic game developers, we need to focus on these two issues.

One is the specific choice of IP. As mentioned earlier, Japan actually still has a lot of IP to be developed. For example, can IPs such as Heavy Air Force and Fenglai Xilin also be developed into mobile games?

Another problem is that only by respecting the IP itself, cherishing great enthusiasm for IP, and treating IP-adapted mobile games as if they were their own children, in order to be invincible in the end, as mentioned in the “Three Kingdoms:” Several typical success stories such as “Strategy Edition” have achieved this before they have been recognized by the players.




IT Tricks Random

Google can track your location 24/7 here’s how to stop it nó


( If you use Google, your location and other sensitive or private information are automatically shared. Here’s how to change this hidden default setting.

According to an investigation from the Associated Press, simply opening the Google Maps app or using Google on any platform to search will record your location with time.

Turning off location history only removes where you’ve been from the Google Maps Timeline feature, which records your location with certain data at a specific time.

Even with location disabled, “some location data may continue to be saved in other settings,” such as your web and app activity. If you take a few more steps, you can prevent Google from knowing where you are 24/7.

You should also note that disabling this default setting has some limitations. While Google’s settings may seem intrusive to some, they also help enhance an extremely personalized online experience, such as through personalized advertising.

  • Step 1: Open on your desktop or mobile browser.
  • Step 2: At the top right, sign in to your Google account if you’re not already signed in.
  • Step 3: Select Manage your Google account.
  • Step 4: In the Privacy & Personalization box, select Manage your data and personalization.
  • Step 5: Scroll down to Activity controls and select Manage your activity controls.
  • Step 6: There you will see a box named Web & App Activity. From there, you can slide the toggle switch to off.
  • Step 7: There will be a disclosure to make sure you understand what disabling this setting will do before you select Pause.

Thus, from now on it will be difficult for Google to track your location continuously, thereby ensuring maximum privacy.



Gear Reviews Random

Take part in the memory overclocking competition “B560 Memory Try It!” to receive many attractive prizes from MSI Vietnam


Enter the B560 Memory Try It Overclocking Contest!  to receive many attractive prizes from MSI Vietnam - Photo 1.

One of the new features introduced with the B560 chipset this time is the ability to support users to overclock RAM. On previous B460 systems, the RAM clock was limited to either DDR4-2933 or DDD4-2666 depending on the processor used with it. Now, with B560 systems, users can overclock RAM and improve PC performance.

To encourage users to try memory overclocking, MSI organizes a DDR4 memory overclocking contest in Vietnam. As long as participants overclock the RAM on selected MSI B560 motherboard models and submit the results, you will have a chance to win prizes including Optix MAG274QRF-QD monitor, MAG CH130 X Gaming Chair, MPG CORELIQUID K360 water cooler, and many more awards!

Enter the B560 Memory Try It Overclocking Contest!  to receive many attractive prizes from MSI Vietnam - Photo 2.

Program period: From July 1, 2021 to July 31, 2021/20

Official event portal


– Champion: Optix MAG274QRF-QD x1

– Second prize: MAG CH130 X x1 . gaming chair

– Third prize: MPG CORELIQUID K360 x1 . water cooler

– Sweepstakes prize for attendees: Steam Wallet code worth 30USD x10

Valid and eligible motherboard










– B560M PRO

– B560M-A PRO

– B560M PRO-E

Enter the B560 Memory Try It Overclocking Contest!  to receive many attractive prizes from MSI Vietnam - Photo 3.


Entertainment News Random

BTS’ Jin, handsome even with no expression… “PTD Fighting”[스타★샷]


Photo = BTS’ official SNS

Group BTS Jin released a selfie for ARMY.

On the afternoon of the 11th, Jin posted a selfie on BTS’ official SNS along with a short phrase “ptd (Permission to Dance) fighting”.

In the photo, Jin is staring at the camera with an expressionless face. In the photo, which appears to have been taken in a car while waiting, Jin matched pink hair with a stylish shirt and unique necklace. The look that makes even the empty eyes shine attracts attention.

Meanwhile, BTS released a new song ‘Permission to Dance’ on the 9th. The new song ‘Permission to Dance’ in the dance pop genre is a song that gives strength to everyone who has had a hard day. Regarding ‘Permission to Dance’, BTS said, “It’s not a grand song. It is a song that anyone can easily enjoy,” he said, adding, “It contains the message that anyone can freely dance as much as they want, even if they have a hard day in reality.”

BTS was released on Naver NOW on the afternoon of the 9th, the day of the release. The new song stage was unveiled for the first time in the special show ‘A Butterful Getaway with BTS’. On the 14th and 15th, he is scheduled to appear on NBC’s popular TV talk show ‘The Tonight Show Starring Jimmy Fallon’.


Cars & Motobikes Random

2021.07.12. 8,029 reads [신차소개] Electric 4-door coupe, Audi e-tron GT quattro Kaholic 10


Audi, which has been rapidly filling its brand portfolio with electrified lineups since Dieselgate, is continuing to improve its constitution and reorganize its brand strategy, unveiled a new electric vehicle.
Audi’s new electric car unveiled this time is the Audi e-tron GT quattro, which was also the horse of the genius businessman Tony Stark (Robert Downey Jr.), one of the heroes in the Marvel Cinematic Universe.
As Porsche, belonging to the same Volkswagen group, has already introduced an electric vehicle through the ‘Porsche Taycan’, the Audi e-tron GT quattro is also developed based on the Volkswagen Group’s J1 platform and shares many parts.

The Audi e-tron GT quattro continues the keynote presented by the Audi e-tron series so far, and presents a coexistence with Audi’s current four-door coupe model, the Audi A7.
The front design of the actual Audi e-tron GT quattro constitutes the unique design of the e-tron that Audi has shown so far, and effectively presents the sensibility of a long and low attractive four-door coupe like the A7.
In addition, the front of the Audi e-tron GT quattro is equipped with various cameras and sensors for more effective use of semi-autonomous driving and various safety and convenience features.

It effectively presents a luxurious and luxurious value to the interior space. The digital cluster, infotainment system, and wood panel are generously applied to increase the value of space.
At the same time, unique details and direction are applied to the interior space to enhance the value of a technology-oriented brand. In addition, the generous space provides a satisfactory living space for both the first and second rows, increasing the satisfaction of the occupants.
The Audi e-tron GT quattro uses a dual-motor system that adds high-performance motors of 175 kW and 320 kW to the front and rear axles, respectively. show off

In this way, the Audi e-tron GT quattro boasts excellent acceleration performance and excellent athletic performance. In addition, it is equipped with an 85 kWh lithium-ion battery, which offers a driving range of 487 km on a single charge.
In addition, the Audi e-tron GT quattro enhances the value of the vehicle through various functions that Audi is proud of. Audi applied the ‘Car-to-X’ service with enhanced connectivity to make it easier to enjoy a variety of functions, and adds various semi-autonomous driving functions to present the appeal of technology.
Audi AG CEO Marcus Duismann said of the Audi e-tron GT quattro, “The Audi e-tron GT presents Audi’s interpretation of the future for the future.” “It is an emotional expression of electric mobility.”


Random Tech News

Genshin Impact is temporarily the “boss”, but there are games like Genshin Impact that are worth playing


Since Genshin Impact was released on September 28, 2020, this game has become a huge phenomenon in the gaming world. The revenue it brings to the developer miHoYo also makes many other companies in the game industry “hot eyes” and decide to make enough money with their own Genshin Impact-like games.

In this article, Sforum will introduce to you some mobile games that have the potential to compete with Genshin Impact thanks to different factors such as beautiful graphics, attractive gameplay, experienced developers, …

Tower of Fantasy

Tower of Fantasy is a Chinese game and probably the most Genshin Impact-like game on this list. However, it still has one important difference: instead of focusing on single player, Tower of Fantasy is a massively multiplayer online game (MMORPG). It was announced at ChinaJoy 2020 and developed by Hotta Studio, a brand new team.

Set in a futuristic world that allows players to use melee weapons like swords and magic, Tower of Fantasy’s gameplay will also be familiar to fans of Genshin Impact or The Legend of Zelda . The game will have fast-paced action, with puzzle elements, exploration in a large open world.

An important difference with Genshin Impact is that it does not make money by filming characters because gamers will only control a single character. In return, the game allows players to customize their character with a lot of options from eye color, hair and ears to costumes on the body, and the sale of decorative items is definitely the main source of revenue for the game.

Currently, the game has two Closed Beta tests taking place in October 2020 and April 2021 in China. Tower of Fantasy does not have an official release date yet, but many predict that the game will appear in 2022 on PC and mobile, while the console version may appear later.

Huyen Trung Ky

This game does not have an English name, so Sforum only uses its Chinese name, Huyen Trung Ky (玄中记). This is a product of Tencent, a giant in the Chinese gaming industry, and was made to directly win customers. products with Genshin Impact in the domestic market. The game does not have a Western setting (at least not currently) so it may not be too attractive to players in foreign markets.

In terms of content, Huyen Trung Ky clings to the legends of the wild with a plot starting from Pan Gu, Nu Wa, Xuan Vien, Xi You, etc. Opponents in the game are all kinds of monsters, demons often appear. in Chinese legend. The gamer’s protagonist also once fainted for a long time and when he/she wakes up, he/she must wonder “who am I, who was I”.

Sforum - Latest technology information page game-giong-genshin-impact-2 Genshin Impact is temporarily the

It must be said that Huyen Trung Ky is really a game like Genshin Impact, from graphic style, color tone to gameplay. Although its graphics are not equal to Genshin Impact and may not be released on PC, many Chinese gamers have compared these two games and called Huyen Trung Ky a copy of Genshin Impact. In addition, the interface of the game is also full of Chinese mobile games with all kinds of symbols for loading cards and promotions flooding the screen.

Tales of Crestoria

Finally, a “Japanese” game appears on this list. Tales of Crestoria belongs to Bandai Namco’s famous Tales series but for mobile. The English version of the game was released worldwide on July 16, 2020, making it the first Tales game to be released simultaneously in both Japan and overseas. The game resembles Genshin Impact in its anime visual style, gacha charging method, and focus on plot content.

Contrary to its predecessors, Tales of Crestoria is a disruptor because it combines gacha mechanics and a turn-based combat system. This turn-based feature may not be as exciting as Genshin Impact, but it has other advantages such as ease of play and not high requirements for manipulation. Besides, the name Tales also contributes greatly to its attraction.

Tales of Crestoria has a whole new storyline that you won’t find in any other game in the Tales series. This plot is considered very attractive and takes you on the journey of the main character Kanata Hjuger, who is found guilty after fighting to protect the person most important to her. The content of the game revolves around ethical standards and raises many questions for gamers.

Sforum - The latest technology information page game-giong-genshin-impact-3 Genshin Impact is temporarily the

The gacha mechanism of Tales of Crestoria gives veteran fans the opportunity to meet characters from other Tales versions, which adds to the excitement of the game. You will be with them through the story experience as well as defeat the bosses in the daily quest.


The three games above are games similar to Genshin Impact, although not exactly the same. They have differences from miHoYo’s games in terms of genre, gameplay or operating platform, but are still attractive games that those who are bored with Genshin Impact can visit.

Meanwhile, miHoYo is constantly developing new content for its game. Genshin Impact 2.0 has been announced with a lot of interesting content that you can find out in advance in this Sforum article.



Entertainment News Random

“Black Widow” hit the box office, and it collected 1 billion in the first week of its release, and won the global box office champion!

#Black #Widow #hit #box #office #collected #billion #week #release #won #global #box #office #champion

The Marvel blockbuster “Black Widow” was released in North America on July 9, 2021, and it landed on theaters and online platforms at the same time. However, the theater box office is still hot and easily won the championship.

On the first day of the show, “Black Widow” had a box office revenue of 39.5 million U.S. dollars. The three-day box office revenue of the first weekend was 80 million U.S. dollars, which is about 517 million yuan in RMB. “Fast and Furious 9” earned $70 million at the box office for three days in the first weekend in North America.

The second place in the North American box office rankings is “Fast and Furious 9”. “Fast and Furious 9” was released in North America on June 25, and its box office performance was lower than expected.

If it is not affected by the epidemic, the box office results of “Black Widow” will definitely be even more popular. After all, this is the last Marvel movie of Widow Sister.

Regrettably, “Black Widow” has not been introduced in mainland China at the same time, and the schedule has not been announced so far.

“Black Widow” has an overseas box office revenue of approximately US$78 million. The global box office revenue of its premiere exceeds US$158 million, which is about 1 billion yuan converted into RMB, and won the global box office championship. If it can be released simultaneously in mainland China, the global box office will definitely be more popular, but it is a pity that the release schedule is not well selected.

At present, the rating of “Black Widow” on the Douban platform has dropped to 6.6 points, and the number of ratings has exceeded 60,000. The rating is even lower than “Captain Marvel”. It is a pity. Relatively speaking, the evaluation of “Black Widow” by foreign fans Higher.

“Black Widow” is of course a Marvel movie worth watching. It has the feeling of a spy war action movie. The story has a tight rhythm and shocking action scenes. The viewing experience is not bad.

This is the first movie of the Marvel Universe in 2021, and three new films, “Shang Qi and the Legend of the Ten Rings”, “Eternal Family”, and “Spider-Man: Heroes Without Home” will be presented. The Marvel movies will be concentrated in 2021. It broke out in the second half of the year.

After Iron Man, Beauty Team and Black Widow all bid farewell to Marvel movies, Marvel urgently needed to create a brand new superhero, so it launched “Shangqi and Ten Rings Legend” and “Eternal Clan”, “Shangqi and Ten Rings” The controversy of “Legend” is louder, and “Eternal Race” is even more exciting. Spider-Man succeeds Iron Man, and now he can only rely on Spider-Man to carry the banner.



Game Review Random

EA “estranged” PC, locking some new features of FIFA 22 on computers


Bad news for the PC gaming community, EA has decided to lock some new features of FIFA 22 on the computer version. Thus, PC gamers of FIFA 22 will not be able to experience HyperMotion and many other new improvements.


Introduced in the latest FIFA 22 trailer, HyperMotion technology is considered the biggest breakthrough of this year’s version. This is a technology that has a combination of machine learning and motion capture made during intense play. This makes the movements and movements of the players in the match more realistic and vivid than ever.

The sad thing is that HyperMotion will not appear on the PC version of FIFA 22. The game’s publisher explains: “When researching the PC system, we considered the customer base as well as the hardware segment they own. The lack of synchronicity and incompatibility of PC hardware prevented us from making improvements. latest advancement to this system.”

As expected, FIFA 22 will be released on October 1 on many different platforms.