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Call of Duty: Modern Warfare changes thanks to learning Uncharted and The Last of Us parents


"The time has changed," Captain Price said in the trailer to introduce a reboot version of Call of Duty: Modern Warfare. It is true that after 12 years since Call of Duty 4: Modern Warfare debuted, a lot of things have changed, and Infinity Ward is also trying to make changes to suit the times.




The new spokespersons of Infitity Ward at E3 2019 talked a lot about their ambitions. Although it is just an entertaining game, they want to touch the most thorny topics of the present world. They want to describe what the Middle Eastern people are suffering from terrorism, which the Call of Duty series, though not strange, but not many versions of successful exploits apart from the Modern Warfare series. They want to touch on the theme of great powers and the impact on the countries they consider their "backyards". But most of all, Modern Warfare hit straight on individual heroism, which made many boys fantasize when playing Call of Duty in the past. Top secret military campaigns are often not glorious, but rather actions that make ordinary people feel disgusting. "Our hands are dirty to make the world cleaner," Captain Price said in the trailer.

And, not many people know, Modern Warfare changes because of another game studio very close to Infinity Ward. It is Naughty Dog, the father Uncharted and The Last of Us.

The two studios' offices are in Los Angeles, one in Santa Monica, and the other in Woodland Hills. Game makers at these two developers can completely play together, learn from each other to make progress. Both studios have a long history, and have all started to be a huge success in 2007, the time of Call of Duty 4 and Uncharted the first public release.



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Both Infinity Ward and Naughty Dog keep an eye on each other, but not the eyes of the competitors that are muttering like you think, but on the contrary, are very friendly like friends. If Call of Duty first versions exploited the sacrifices of soldiers during World War II, and created a view that made gamers admire and respect these sacrifices, Uncharted was inspired. from the adventures of Indiana Jones. Both game developers pay attention to each other bit by bit, like a pair of progressive friends.



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But then the waves rose. In 2010, Activision fired Jason West and Vince Zampella from their positions at Infinity Ward for "breaching the contract and not listening to it". Immediately the two are considered the fathers of Call of Duty as well as this Medal of Honor: Allied Assault to sue, Infinity Ward's staff started running out to Respawn Entertainment, West and Zampella's new studio to develop Titanfall and most recently is Apex Legends.



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Modern Warfare 3 still has the news that not only Infinity Ward, but also Sledgehammer Games, is involved in helping to complete the single player, not just playing online as Activision claims. With Dead Space series, Sledgehammer has proved they can create successful blockbuster games. In return, then in Infinity Ward, the power vacuum was so big that the Call of Duty Ghosts version was disparaged because there was no innovation, not to mention the boring single-player section.



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Meanwhile, Naughty Dog succeeds in molting, breaking Uncharted's funny humorous motif to create The Last of Us, a game many brothers still agree on is one of the zombie works. Best of all time. But then they could not avoid the storm. When developing Uncharted 4, director Amy Hennig suddenly left Naughty Dog, and captured two "heads" Bruce Straley and Neil Druckmann back to develop Uncharted 4: The Thief's End, only a few months after they completed The Last of Us.



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If the most important positions in the game design and telling the story of the game in Naughty Dog are sure of the seat, the Infinity Ward, they need people more than ever. And so Jacob Minkoff and Taylor Kurosaki found new work at Call of Duty's father's studio as director of gameplay and storyline for Modern Warfare's single-player version 2019.

In an interview with the Telegraph, the creative director of Infinity Ward, Patrick Kelly said: “They brought a whole new perspective to the games developed here. You may or may not like Infinite Warfare, but we are still proud of the story we created. "



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Most importantly, Minkoff and Kurosaki brought lessons on how to tell the story in the game they learned from Naughty Dog and brought it to Infinity Ward. Instead of making the story escalate, trying to overcome the huge shadow of the old Warfare trilogy with bigger explosions and more spectacular gameplay, they knew how to use silence to bring the story to player.

And it is these silence that will make Modern Warfare players in October feel more insecure than ever. There are no grandiose background music pieces created under the hands of genius Hans Zimmer, but there will even be extremely quiet play scenes, only the gunfire, screams of bullets hit by bullets, The voice of the commander orders the subordinate to the SAS team. At the end of each level, there will be a "transcript" showing how many casualties you have caused, when you accidentally defeat the civilians. Instead of continuing to exploit the sacrifices and tragedy of the battles, Infinity Ward is more focused on the price paid for each battle.



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On October 25, Modern Warfare will make its debut, and only then will we know clearly the changes that Infinity Ward learned from Naughty Dog whether it makes Call of Duty series change, and if so, it will bring a positive or negative impact between the time when anyone becomes extremely sensitive, can be upside-down because the images or stories do not progress as they want, as the way many writers in the US criticize Call of Duty in the past.



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